|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
See pov.gen for details.
This would be the beginnings of a new upper wing for a Fokker V.5 (Dr.1)
that I would like to cover with fabric.
- Grim
Post a reply to this message
Attachments:
Download 'UpperWing.jpg' (113 KB)
Preview of image 'UpperWing.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
GrimDude wrote:
| See pov.gen for details.
|
| This would be the beginnings of a new upper wing for a Fokker V.5
(Dr.1)
| that I would like to cover with fabric.
|
If I understood correctly, you're after this kind of effect. I'm not
sure how easy that will be to do. This picture was pretty easy, but
it was done with my cloth simulator which only supports interaction
with spheres, cylinders and boxes. I don't know enough about the
cloth patch to know if it would be easy to setup for this kind of
effect or not. I do know that it supports all object types supported
by POV, but I think it doesn't have the same flexibility when it
comes to playing with the piece of cloth...
I can send you the source for this image if you're interested.
Jerome
PS: my cloth simulator is available here:
http://jeberger.free.fr/cloth/cloth.html
- --
******************************
* Jerome M. Berger *
* mailto:jbe### [at] ifrancecom *
* http://jeberger.free.fr/ *
******************************
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.4 (GNU/Linux)
iD8DBQFBydc9qIYJdJhyixIRAhZJAJ9HuooklCnUmQtt28/snNpS+ZV2KQCeJkP/
SmIYZHPYS8jhW9KTJlUikGw=
=eic8
-----END PGP SIGNATURE-----
Post a reply to this message
Attachments:
Download 'shrinkwrap.png' (49 KB)
Preview of image 'shrinkwrap.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Wed, 22 Dec 2004 09:28:59 -0600, "GrimDude" <a36### [at] bellsouthnet> wrote:
> See pov.gen for details.
>
> This would be the beginnings of a new upper wing for a Fokker V.5 (Dr.1)
> that I would like to cover with fabric.
>
> - Grim
>
>
I would love to be able to do the same for my Albatros (as well as
a lot of other things to add as well). I've played around with creating
surfaces to achieve the same effect but it is very time consuming and not
easy to do over a WW1 aeroplane wing. It also hasn't looked very good.
Chris Holtorf
Post a reply to this message
Attachments:
Download 'albatros.jpg' (46 KB)
Preview of image 'albatros.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
news:41c9d73f@news.povray.org...
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> If I understood correctly, you're after this kind of effect. I'm not
> sure how easy that will be to do. This picture was pretty easy, but
> it was done with my cloth simulator which only supports interaction
> with spheres, cylinders and boxes. I don't know enough about the
> cloth patch to know if it would be easy to setup for this kind of
> effect or not. I do know that it supports all object types supported
> by POV, but I think it doesn't have the same flexibility when it
> comes to playing with the piece of cloth...
>
> I can send you the source for this image if you're interested.
>
> Jerome
>
> PS: my cloth simulator is available here:
> http://jeberger.free.fr/cloth/cloth.html
>
> - --
Hey, Jerome.
Yes, I'd like to see what you did with that scene. It looks like I'll have
to use the MegaPov approach, but I'd still like to see what you've done.
- Grim
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Chris Holtorf" <lho### [at] nwlinkcom> wrote in message
news:1103_1103757067@news.povray.org...
> On Wed, 22 Dec 2004 09:28:59 -0600, "GrimDude" <a36### [at] bellsouthnet>
> wrote:
>
> I would love to be able to do the same for my Albatros (as well as
> a lot of other things to add as well). I've played around with creating
> surfaces to achieve the same effect but it is very time consuming and not
> easy to do over a WW1 aeroplane wing. It also hasn't looked very good.
>
> Chris Holtorf
>
Chris, your image didn't come completely through here for some reason. I'd
like to see it. Did you build yours from a scale understructure?
- Grim
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
GrimDude wrote:
| Hey, Jerome.
|
| Yes, I'd like to see what you did with that scene. It looks like
I'll have
| to use the MegaPov approach, but I'd still like to see what you've
done.
|
Posted to p.b.s-f
Jerome
- --
******************************
* Jerome M. Berger *
* mailto:jbe### [at] ifrancecom *
* http://jeberger.free.fr/ *
******************************
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.4 (GNU/Linux)
iD8DBQFByoOtqIYJdJhyixIRAoajAJ9QFkV1Fyquz1e2BeYyfmE1r4U22gCcDZBo
3lEF4z2fBOt1e0qIppxFstI=
=UVam
-----END PGP SIGNATURE-----
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I may not be able to go much further without starting over from scratch. For
some reason AutoCAD is crashing everytime I load the model now, or attempt
to export to POV. Very frustrating. The 3DS export routine is busted too,
claiming that there are too many vertices involved in the rib objects.
- Grim
Post a reply to this message
Attachments:
Download 'AllWings.jpg' (159 KB)
Preview of image 'AllWings.jpg'
|
|
| |
| |
|
|
|
|
| |