|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Just practicing the techniques for the door handle, seam grooves and
other details... but I need to restart almost from the scratch to get
ride of some basic flaws, and to add some interior details needed for
more realism.
--
Jaime
Post a reply to this message
Attachments:
Download 'test-car-4g.jpg' (76 KB)
Preview of image 'test-car-4g.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Just practicing the techniques for the door handle, seam grooves and
> other details... but I need to restart almost from the scratch to get
> ride of some basic flaws, and to add some interior details needed for
> more realism.
>
> --
> Jaime
Ay Caramba ! Just missed a pair of James Bond girls...
If you restart the shape design, here is a Audi TT roadster image as
reference:
- http://www.focusmag.gr/id/files/59281/AUDI%20TT.jpg
;)
Rene
(the old newbie)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Great job, great render!
I tried to model a car in wings with polimodeling, but I couldn't weld some
vertices. Did you use boxmodeling?
Wagner
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jaime Vives Piqueres wrote:
> Just practicing the techniques for the door handle, seam grooves and
> other details... but I need to restart almost from the scratch to get
> ride of some basic flaws, and to add some interior details needed for
> more realism.
>
> --
> Jaime
>
Looks excellent with the detail added. This gives a good indication of
the speed at which you work, also the quality that is possible in Wings.
I guess it is a pretty fast render? There seems to be a sky with
clouds. That, together with the road elements, comprises the scene?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wagner wrote:
> Great job, great render!
Thanks!
> I tried to model a car in wings with polimodeling, but I couldn't weld some
> vertices. Did you use boxmodeling?
Yes, it's much more easy that way for me, but I'm not trying to model
accurately an actual shape, only playing around the proportions of the
Audi TT to get a realistic feel.
--
Jaime
Post a reply to this message
|
|
| |
| |
|
|
From: Jaime Vives Piqueres
Subject: Re: Car modeling update [51+43K]
Date: 19 Dec 2004 13:58:44
Message: <41c5cf64@news.povray.org>
|
|
|
| |
| |
|
|
Jim Charter wrote:
> Looks excellent with the detail added. This gives a good indication of
> the speed at which you work, also the quality that is possible in Wings.
Thanks, but it's more the quality of wings than my speed working.
I'm sure someone with more experience can do it in less than half of the
time I expended. I myself should be able to do it faster next time...
> I guess it is a pretty fast render?
Yes, the car mesh is big (1,5MB), but traces very fast, specially
saving the rad first with plain textures.
> There seems to be a sky with
> clouds. That, together with the road elements, comprises the scene?
Yes, but it's a big sphere with a spherical render of one of my LOTW
scenes, and the sun light is placed in the same position as in that LOTW
scene to match the lighting on the image. This sphere also contributes
to light the scene with radiosity (1 bounce). You can see it better on
the images attached...
--
Jaime
Post a reply to this message
Attachments:
Download 'test-car-4i.jpg' (50 KB)
Download 'test-car-4j.jpg' (42 KB)
Preview of image 'test-car-4i.jpg'
Preview of image 'test-car-4j.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Gorgeous !
You're definately a Master of light with Pov.
>Thanks, but it's more the quality of wings than my speed working.
...and a bit too modest !
next step : motion blur ?
Rene
(the old newbie)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Rene Bui wrote:
> next step : motion blur ?
No, not for the moment. Next step was creating a "circuit" with
Wings3D, and it took me a lot of time to figure that the way to go was
to bridge several sections of torus. Now I've a nice circuit, but I
can't find a way to extract all the point's of an edge loop to a text
file, ordered by the loop order... that would allow to animate the car
taking a tour, following the spline defined by these points. Well, I
will have to hand code them looking at wings3D one by one.... at least
the circuit is very short!
Here is a shot of the car on the circuit, also populated with POVTree
and trace()...
--
Jaime
Post a reply to this message
Attachments:
Download 'test-car-5c.jpg' (54 KB)
Preview of image 'test-car-5c.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jaime Vives Piqueres wrote:
but I
> can't find a way to extract all the point's of an edge loop to a text
> file, ordered by the loop order...
That is my most wished for thing in Wings.
I hack it the following way:
Make the edgeloop into a narrow band of polys.
Assign separate texture names to each one of the polys in desired sequence.
Highlight and export the polys to .obj format
Parse the .obj file externally ( I use Python )
In the program derive the center points and center normal for each poly
Write them to POV arrays in the sequence determined by their associated
materials.
Use as .inc to your SDL
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>I can't find a way to extract all the point's of an edge loop to a text file, ordered
by the loop order...
hmmm, I have not enough experience with Wings for answering you ... but
Jim's solution seems fine to me, though I have no pov animating and python
scripting experience too !
I'm curious, what is your real goal with making this animation ? just a demo
?
Rene
(the old newbie)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |