POV-Ray : Newsgroups : povray.binaries.images : Car modeling with Wings3D [40K] Server Time
13 Nov 2024 03:46:13 EST (-0500)
  Car modeling with Wings3D [40K] (Message 1 to 7 of 7)  
From: Jaime Vives Piqueres
Subject: Car modeling with Wings3D [40K]
Date: 15 Dec 2004 07:41:43
Message: <41c03107@news.povray.org>
Hi All:

     Just to get a bit more busy before the POVCOMP deadline, I started
modeling a car with Wings3D. :)

     The main proportions are based on technical drawings of an Audi TT
found on a Rhinoceros tutorial. The wheels and other scenery are quick
POV-Ray SDL, hand painted texture_maps and some photographic textures.

     Still very WIP, with many flaws and missing features, but I'm amazed
at how intuitive Wings3D is: I just improvised the techniques on the fly.

--
Jaime


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test-car-4a.jpg


 

From: Jim Charter
Subject: Re: Car modeling with Wings3D [40K]
Date: 15 Dec 2004 08:48:57
Message: <41c040c9$1@news.povray.org>
Jaime Vives Piqueres wrote:
> Hi All:
> 
>     Just to get a bit more busy before the POVCOMP deadline, I started
> modeling a car with Wings3D. :)
> 
>     The main proportions are based on technical drawings of an Audi TT
> found on a Rhinoceros tutorial. The wheels and other scenery are quick
> POV-Ray SDL, hand painted texture_maps and some photographic textures.
> 
>     Still very WIP, with many flaws and missing features, but I'm amazed
> at how intuitive Wings3D is: I just improvised the techniques on the fly.
> 

What you can throw together in an offhand moment is "really something 
else"  <---- idiomatic praise
The degree to which this borders on photo real is amazing/
Which, by the way, gives it an interesting effect.  The lack of door 
handle, seams, etc. makes it a little like a toy car that has suddenly 
grown full size, taken on real life texture, and started driving down 
the highway.


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From: scott
Subject: Re: Car modeling with Wings3D [40K]
Date: 15 Dec 2004 12:50:27
Message: <41c07963$1@news.povray.org>
Jaime Vives Piqueres wrote:
> Hi All:
>
>     Just to get a bit more busy before the POVCOMP deadline, I started
> modeling a car with Wings3D. :)
>
>     The main proportions are based on technical drawings of an Audi TT
> found on a Rhinoceros tutorial. The wheels and other scenery are quick
> POV-Ray SDL, hand painted texture_maps and some photographic textures.
>
>     Still very WIP, with many flaws and missing features, but I'm
> amazed at how intuitive Wings3D is: I just improvised the techniques
> on the fly.

That does look really nice, almost like a photo at first glance.

Some suggestions to make it *even* better:

* Add some grooves for where the doors, bonet, boot etc close
* Make the tyres a bit darker
* Make the tyres bulge out a little at the bottom
* There's a bit of a funny lump around the rear wheel-arch.
* The front wheel arch isn't very curved


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From: Rene Bui
Subject: Re: Car modeling with Wings3D [40K]
Date: 16 Dec 2004 10:00:01
Message: <web.41c1a266880b8c22ca9ff2770@news.povray.org>
>The lack of door handle, seams, etc. makes it a little like a toy car that >has
suddenly grown full size..

Agree with Jim, and maybe is it due to the exagerated focal blur too. I
noticed you used it in many of your recent images, sometimes it's right and
sometimes it turns your scene like a miniature model scene. Just a thought.
As usual, your lighting science is impressive. Thumbs up Jaime !

Rene
(the old newbie)


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From: Jaime Vives Piqueres
Subject: Re: Car modeling with Wings3D [40K]
Date: 17 Dec 2004 14:24:52
Message: <41c33284$1@news.povray.org>
Jim Charter wrote:
> The degree to which this borders on photo real is amazing/

   Thanks, but as Rene says it has perhaps too much focal blur.

> Which, by the way, gives it an interesting effect.  The lack of door 
> handle, seams, etc. makes it a little like a toy car that has suddenly 
> grown full size, taken on real life texture, and started driving down 
> the highway.

   I'm just going to post an update, let me know if it looks less like a
toy. And thanks for the shoes tutorial... it really was useful to learn
some techniques I use now often.

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Car modeling with Wings3D [40K]
Date: 17 Dec 2004 14:27:25
Message: <41c3331d$1@news.povray.org>
scott wrote:
> Some suggestions to make it *even* better:
> 
> * Add some grooves for where the doors, bonet, boot etc close
> * Make the tyres a bit darker
> * Make the tyres bulge out a little at the bottom
> * There's a bit of a funny lump around the rear wheel-arch.
> * The front wheel arch isn't very curved 

   I corrected some of these but for others I need to start again from
the scratch... which I will do, of course: that was a first try to
discover the techniques.

   The one I find very difficult to do is the tires bottom... except
perhaps with blobs.

   Thanks!

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Car modeling with Wings3D [40K]
Date: 17 Dec 2004 14:29:35
Message: <41c3339f$1@news.povray.org>
Rene Bui wrote:
> Agree with Jim, and maybe is it due to the exagerated focal blur too. I
> noticed you used it in many of your recent images, sometimes it's right and
> sometimes it turns your scene like a miniature model scene. Just a thought.
> As usual, your lighting science is impressive. Thumbs up Jaime !

   Thanks, Rene! I've reduced focal blur to half the previous value, you
were right about it. As you say, it's difficult to adapt it to different
scales, and sometimes justs looks exaggerated or barely noticeable.

   Regards..

--
Jaime


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