Ahhh... that's good one!
What about trying exactly the same scene but using different lighting? Using
a low-quality large area_light combined with very high focal blur (with low
aperture) settings results in fast renders with very smooth soft shadows.
(use jittering in the area_light)
s.f### [at] tiscalifr news:41aa4cb1@news.povray.org> Playing with Wings3D and povray's procedural texturing...> Planned for a nice wallpaper.
Cool, especialy that silver one.
Could You share material {...} ?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
From: Fernando G del Cueto
Subject: Re: Pyramolles
Date: 28 Nov 2004 21:50:50
Message: <41aa8e8a$1@news.povray.org>
Very nice, I like the lighting and the textures a lot.
F
LightBeam wrote:
> Playing with Wings3D and povray's procedural texturing...> Planned for a nice wallpaper.> W.I.P.> > ------------------------------------------------------------------------>
Wow!
I like the metallic one... care to share the texture?
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:41aa4cb1@news.povray.org...
> Playing with Wings3D and povray's procedural texturing...> Planned for a nice wallpaper.> W.I.P.>
--------------------------------------------------------------------------------
LightBeam wrote:
> Playing with Wings3D and povray's procedural texturing...> Planned for a nice wallpaper.> W.I.P.
It would be nice to share the textures; they are really nice.
D-fence
From: Stefan Viljoen
Subject: Re: Pyramolles
Date: 29 Nov 2004 02:32:27
Message: <41aad08b@news.povray.org>
LightBeam wrote:
> Playing with Wings3D and povray's procedural texturing...> Planned for a nice wallpaper.> W.I.P.
Very realistic!
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
> s.f### [at] tiscalifr news:41aa4cb1@news.povray.org> > >>Playing with Wings3D and povray's procedural texturing...>>Planned for a nice wallpaper.> > > Cool, especialy that silver one.> > Could You share material {...} ?
Thanks :-)
Why not :
#declare m1 = texture{
pigment{rgb <0.1, 0.1, 0.05>}
finish{ambient 0.0 reflection 0.5}
normal {granite 0.4 turbulence 0.3 scale 0.3 cubic_wave slope_map {
[0.00 0.00]
[0.75 0.05]
[0.80 0.10]
[1.00 0.70]
}}
}
You must notice that this texture work fine with HDRI, but I don't how
it works without... :-)
LightBeam wrote:
> Playing with Wings3D and povray's procedural texturing...> Planned for a nice wallpaper.> W.I.P.> > ------------------------------------------------------------------------>
Nice pic. For a moment I thought it was photograph ;-)