POV-Ray : Newsgroups : povray.binaries.images : wip, ships Server Time
7 Nov 2024 00:18:23 EST (-0500)
  wip, ships (Message 1 to 8 of 8)  
From: m1j
Subject: wip, ships
Date: 12 Nov 2004 14:50:01
Message: <web.419513af45ebea0af7635e200@news.povray.org>
Two ships that came out of the same basic poly form. I could not make up my
mind which way i wanted the shape to be going so I built two. I still like
both but the one with the slits for engines is my favorite.

I am looking for detail ideas. What should be add next to make them more
real. This will help with all the others i have. I have a lot. I should
post them here I guess.

Thanks in advance.

m1j


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From: Rafal 'Raf256' Maj
Subject: Re: wip, ships
Date: 12 Nov 2004 15:04:13
Message: <Xns959FD6B3E9AA7raf256com@203.29.75.35>
mik### [at] hotmailcom
news:web.419513af45ebea0af7635e200@news.povray.org 

> Two ships that came out of the same basic poly form. I could not make
> up my mind which way i wanted the shape to be going so I built two. I
> still like both but the one with the slits for engines is my favorite.

Hey, thats realy cool :) How exacly did You modell them?

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: m1j
Subject: Re: wip, ships
Date: 13 Nov 2004 13:19:08
Message: <4196501c$1@news.povray.org>
I used Lightwave to model them but I used Poseray to subdivide and output to
povray.

With poseray's ability to subdivide any program can be used to produce good
shapes.

"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns959FD6B3E9AA7raf256com@203.29.75.35...
> mik### [at] hotmailcom
> news:web.419513af45ebea0af7635e200@news.povray.org
>
> > Two ships that came out of the same basic poly form. I could not make
> > up my mind which way i wanted the shape to be going so I built two. I
> > still like both but the one with the slits for engines is my favorite.
>
> Hey, thats realy cool :) How exacly did You modell them?
>
> -- 
> http://www.raf256.com/3d/
> Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
> Computer Graphics


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From: Skip Talbot
Subject: Re: wip, ships
Date: 13 Nov 2004 13:32:15
Message: <4196532f$1@news.povray.org>
Are those grooves modeled or is that a bump map?

Skip


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From: m1j
Subject: Re: wip, ships
Date: 13 Nov 2004 15:03:07
Message: <4196687b$1@news.povray.org>
Their modeled.

I cut a line of polys then bevel down in a curve bay a small amount. I
normaly use 3 divisions in the bevel. It has sharp edges until subdivided in
poseray.


"Skip Talbot" <Ski### [at] aolcom> wrote in message
news:4196532f$1@news.povray.org...
> Are those grooves modeled or is that a bump map?
>
> Skip
>
>


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From: Chris Holtorf
Subject: Re: wip, ships
Date: 13 Nov 2004 22:57:47
Message: <1103_1100404839@news.povray.org>
On Fri, 12 Nov 2004 14:49:03 EST, "m1j" <mik### [at] hotmailcom> wrote:
> 
> I am looking for detail ideas. What should be add next to make them more
> real. This will help with all the others i have. I have a lot. I should
> post them here I guess.
> 
   How about some hatch outlines (thinner than the panel breaks), insignia and
stencils
(like you see on fighter aircraft) and dirt ? The surfaces have a somewhat plastic
look and feel.
Also, maybe a litle bit of trancparency added to the windows to make them look less
like the rest
of the exterior. 
Otherwise, great looking ships.

Chris


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From: m1j
Subject: Re: wip, ships
Date: 13 Nov 2004 23:17:21
Message: <4196dc51$1@news.povray.org>
thanks! I am not sure how much of the surfave I want to break up. The
insignia and stencils idea is great. the dirt is too. I will work on both.




"Chris Holtorf" <lho### [at] nwlinkcom> wrote in message
news:1103_1100404839@news.povray.org...
> On Fri, 12 Nov 2004 14:49:03 EST, "m1j" <mik### [at] hotmailcom> wrote:
> >
> > I am looking for detail ideas. What should be add next to make them more
> > real. This will help with all the others i have. I have a lot. I should
> > post them here I guess.
> >
>    How about some hatch outlines (thinner than the panel breaks), insignia
and stencils
> (like you see on fighter aircraft) and dirt ? The surfaces have a somewhat
plastic look and feel.
> Also, maybe a litle bit of trancparency added to the windows to make them
look less like the rest
> of the exterior.
> Otherwise, great looking ships.
>
> Chris
>
>


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From: Manuel Mata
Subject: Re: wip, ships
Date: 18 Nov 2004 08:10:00
Message: <web.419c9e30dae1cc74d141b3240@news.povray.org>
"m1j" <mik### [at] hotmailcom> wrote:
> Two ships that came out of the same basic poly form. I could not make up my
> mind which way i wanted the shape to be going so I built two. I still like
> both but the one with the slits for engines is my favorite.

Mine too. But i think it should be turned 180 degrees on Y axis, so the
slits should be the difuser for the engines (to refresh them) and the pilot
cab should stay on the same place (back). The ship then should be like a
rounded and plane cone.

And ... where can i download it ? I need good models for animations. I
always leave animations because i dont have models. If you are going to
share plz make some documentation and make it configurable (like colors
....).

Anyway good models.

               Manuel Mata.
               www.ignorancia.org/mmata


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