POV-Ray : Newsgroups : povray.binaries.images : 2 macros: RandWall (version 2); RandStairs (version 1) Server Time
13 Nov 2024 07:25:40 EST (-0500)
  2 macros: RandWall (version 2); RandStairs (version 1) (Message 1 to 3 of 3)  
From: Thomas de Groot
Subject: 2 macros: RandWall (version 2); RandStairs (version 1)
Date: 12 Nov 2004 05:35:24
Message: <419491ec@news.povray.org>
In version 2 of the RandWall macro, you can control the z-offset of the
stones. A very slight random rotation is default now.

In version 1 of the RandStairs macro, you can build a staircase of random
stones. You can control the height and width of the steps. Note that cement
between the stones is not implemented yet in this version, so keep the
distance between stones minimal.

The macros can be found of course in p.b.s.-f.

Comments are, as always, welcome.

Thomas


Post a reply to this message


Attachments:
Download 'RandWall_mcr.jpg' (39 KB) Download 'RandStairs_mcr.jpg' (39 KB)

Preview of image 'RandWall_mcr.jpg'
RandWall_mcr.jpg

Preview of image 'RandStairs_mcr.jpg'
RandStairs_mcr.jpg


 

From: Florian Brucker
Subject: Re: 2 macros: RandWall (version 2); RandStairs (version 1)
Date: 12 Nov 2004 10:46:47
Message: <4194dae7@news.povray.org>
> Comments are, as always, welcome.
I like em, especially the stairs. Now use isosurface-stones or a texture 
with a rougher normal and it'll look even better ;)

Florian
-- 
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/


Post a reply to this message

From: Thomas de Groot
Subject: Re: 2 macros: RandWall (version 2); RandStairs (version 1)
Date: 13 Nov 2004 03:51:32
Message: <4195cb14@news.povray.org>
"Florian Brucker" <tor### [at] torfboldcom> schreef in bericht
news:4194dae7@news.povray.org...
> > Comments are, as always, welcome.
> I like em, especially the stairs. Now use isosurface-stones or a texture
> with a rougher normal and it'll look even better ;)
>
Yes! And *that*  is what everybody can do with the macros! Declare the
stones (and the textures) you want to use and run the macros!! These images
are only simple examples....

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.