POV-Ray : Newsgroups : povray.binaries.images : Retrolampes Server Time
13 Nov 2024 07:27:09 EST (-0500)
  Retrolampes (Message 1 to 6 of 6)  
From: LightBeam
Subject: Retrolampes
Date: 6 Nov 2004 16:23:01
Message: <418d40b5@news.povray.org>
Almost finished :-)
Hope you'll enjoy !
 >2h rendering on my Athlon XP3200+


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From: Slime
Subject: Re: Retrolampes
Date: 6 Nov 2004 16:56:44
Message: <418d489c@news.povray.org>
> Almost finished :-)
> Hope you'll enjoy !

Nice! It looks like this has a lot of potential for really nice reflections,
but since the sky is only so bright and the reflection constants look fairly
low, a lot of the reflective surfaces are kind of dim. Maybe this could
benefit from a large, no_image no_shadow sphere with a simple texture with
bright spots? Or maybe something as simple as specular highlights?

 - Slime
 [ http://www.slimeland.com/ ]


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From: LightBeam
Subject: Re: Retrolampes
Date: 6 Nov 2004 18:00:49
Message: <418d57a1@news.povray.org>
Slime wrote:
>>Almost finished :-)
>>Hope you'll enjoy !
> 
> 
> Nice! It looks like this has a lot of potential for really nice reflections,
> but since the sky is only so bright and the reflection constants look fairly
> low, a lot of the reflective surfaces are kind of dim. Maybe this could
> benefit from a large, no_image no_shadow sphere with a simple texture with
> bright spots? Or maybe something as simple as specular highlights?
> 
>  - Slime
>  [ http://www.slimeland.com/ ]
> 
> 
Why not... that's why I've noticed 'almost finished'
thx for the ideas... But I don't really know if no_image texture will 
reflect something ?!


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From: Slime
Subject: Re: Retrolampes
Date: 6 Nov 2004 18:05:16
Message: <418d58ac@news.povray.org>
> thx for the ideas... But I don't really know if no_image texture will
> reflect something ?!

An object will be reflected as long as it doesn't have no_reflection set.
no_image simply makes it invisible except in reflections.

I was thinking of something along these lines:

sphere {
0,1
texture {
pigment {bozo color_map {[0 rgb 1][1 rgb 3]} scale .3}
finish {ambient 1 diffuse 0}
}
scale 10000
no_image
no_shadow
hollow
}

(It could just be a sky_sphere except that you can't set a sky_sphere to
have no_image.)

 - Slime
 [ http://www.slimeland.com/ ]


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From: Roberto Amorim
Subject: Re: Retrolampes
Date: 8 Nov 2004 07:50:19
Message: <418f6b8b$1@news.povray.org>
Fantastic. HDRI or area lamps? Radiosity?


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From: LightBeam
Subject: Re: Retrolampes
Date: 8 Nov 2004 12:36:47
Message: <418faeaf$1@news.povray.org>
Roberto Amorim wrote:
> Fantastic. HDRI or area lamps? Radiosity?
> 
> 
Thanks ;-))
No eternal light, just light_sources inside the "lamps"
No HDRI but high quality radiosity.


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