> Almost finished :-)> Hope you'll enjoy !
Nice! It looks like this has a lot of potential for really nice reflections,
but since the sky is only so bright and the reflection constants look fairly
low, a lot of the reflective surfaces are kind of dim. Maybe this could
benefit from a large, no_image no_shadow sphere with a simple texture with
bright spots? Or maybe something as simple as specular highlights?
- Slime
[ http://www.slimeland.com/ ]
Slime wrote:
>>Almost finished :-)>>Hope you'll enjoy !> > > Nice! It looks like this has a lot of potential for really nice reflections,> but since the sky is only so bright and the reflection constants look fairly> low, a lot of the reflective surfaces are kind of dim. Maybe this could> benefit from a large, no_image no_shadow sphere with a simple texture with> bright spots? Or maybe something as simple as specular highlights?> > - Slime> [ http://www.slimeland.com/ ]> >
Why not... that's why I've noticed 'almost finished'
thx for the ideas... But I don't really know if no_image texture will
reflect something ?!
> thx for the ideas... But I don't really know if no_image texture will> reflect something ?!
An object will be reflected as long as it doesn't have no_reflection set.
no_image simply makes it invisible except in reflections.
I was thinking of something along these lines:
sphere {
0,1
texture {
pigment {bozo color_map {[0 rgb 1][1 rgb 3]} scale .3}
finish {ambient 1 diffuse 0}
}
scale 10000
no_image
no_shadow
hollow
}
(It could just be a sky_sphere except that you can't set a sky_sphere to
have no_image.)
- Slime
[ http://www.slimeland.com/ ]
Roberto Amorim wrote:
> Fantastic. HDRI or area lamps? Radiosity?> >
Thanks ;-))
No eternal light, just light_sources inside the "lamps"
No HDRI but high quality radiosity.