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Txemi Jendrix wrote:
> Something I have began today
> Just wanted to share it
Esthetically, this is nice, and hearkens to Kepler's attempt to match the
orbits of planets to nested platonic solids.
Technically, is that moon flat?
In the lab, folks make a round moon by shining light through a big slide of
a telescopic image of the moon onto a big white sphere. In that projection,
you can walk around the sphere and see craters all the way to the terminus.
What's the POVray equivalent (besides a light source, a slide lenses, and a
sphere;-)?
--
Phlip
http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces
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Phlip wrote:
> Esthetically, this is nice, and hearkens to Kepler's attempt to match the
> orbits of planets to nested platonic solids.
Thanks. As I'm beggining to actually write code (thanks to QTPovEditor), it
began as a test with triangles, later came the cylinders, the moon and
finally the ladder (an old object from Leonardo's image).
It is also a test with lightning.
I mean, nothing was planned.
> Technically, is that moon flat?
The moon has an image map only in the pigment statement. I have tried using
a bump image map in the normal, but I liked more this effect, as the moon
we see actually, without a normal map (at least me, I wear glasses). Still
it's a WIP, maybe in the end with an isosurface... but I still have to
learn it.
The image maps I have are 2000x1000
> In the lab, folks make a round moon by shining light through a big slide
> of a telescopic image of the moon onto a big white sphere. In that
> projection, you can walk around the sphere and see craters all the way to
> the terminus.
> What's the POVray equivalent (besides a light source, a slide lenses, and
> a sphere;-)?
>
Well, you can simply animate the texture.
Bye
--
Txemi Jendrix
www.txemijendrix.com
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