POV-Ray : Newsgroups : povray.binaries.images : WIP: Luna_01 Server Time
7 Nov 2024 00:18:33 EST (-0500)
  WIP: Luna_01 (Message 1 to 5 of 5)  
From: Txemi Jendrix
Subject: WIP: Luna_01
Date: 19 Oct 2004 15:32:27
Message: <41756b88@news.povray.org>
Hi all.
Something I have began today
Just wanted to share it
Bye
-- 
Txemi Jendrix
www.txemijendrix.com


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Attachments:
Download 'lunapov.png' (245 KB)

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lunapov.png


 

From: =Bob=
Subject: Re: Luna_01
Date: 19 Oct 2004 18:11:20
Message: <41759108@news.povray.org>
Very cool! How did you get the thin metal pipes so
nicely anti-aliased?
=Bob=


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From: Txemi Jendrix
Subject: Re: Luna_01
Date: 19 Oct 2004 18:33:11
Message: <41759627@news.povray.org>
"=Bob=" <robertUNDERSCOREdobbinsATmailDOTtdsDOTnet> wrote:

> Very cool! How did you get the thin metal pipes so
> nicely anti-aliased?
> =Bob=
Thanks =Bob=
I suppose that with an area_light and antialiasing 0.1
Bye
-- 
Txemi Jendrix
www.txemijendrix.com


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From: Phlip
Subject: Re: Luna_01
Date: 19 Oct 2004 18:41:41
Message: <41759825@news.povray.org>
Txemi Jendrix wrote:

> Something I have began today
> Just wanted to share it

Esthetically, this is nice, and hearkens to Kepler's attempt to match the
orbits of planets to nested platonic solids.

Technically, is that moon flat?

In the lab, folks make a round moon by shining light through a big slide of
a telescopic image of the moon onto a big white sphere. In that projection,
you can walk around the sphere and see craters all the way to the terminus.

What's the POVray equivalent (besides a light source, a slide lenses, and a
sphere;-)?

-- 
  Phlip
  http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces


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From: Txemi Jendrix
Subject: Re: Luna_01
Date: 19 Oct 2004 19:13:34
Message: <41759f9e@news.povray.org>
Phlip wrote:

> Esthetically, this is nice, and hearkens to Kepler's attempt to match the
> orbits of planets to nested platonic solids.

Thanks. As I'm beggining to actually write code (thanks to QTPovEditor), it
began as a test with triangles, later came the cylinders, the moon and
finally the ladder (an old object from Leonardo's image).
It is also a test with lightning.
I mean, nothing was planned.
 
> Technically, is that moon flat?

The moon has an image map only in the pigment statement. I have tried using
a bump image map in the normal, but I liked more this effect, as the moon
we see actually, without a normal map (at least me, I wear glasses). Still
it's a WIP, maybe in the end with an isosurface... but I still have to
learn it.
The image maps I have are 2000x1000

> In the lab, folks make a round moon by shining light through a big slide
> of a telescopic image of the moon onto a big white sphere. In that
> projection, you can walk around the sphere and see craters all the way to
> the terminus.
> What's the POVray equivalent (besides a light source, a slide lenses, and
> a sphere;-)?
> 
Well, you can simply animate the texture.
Bye
-- 
Txemi Jendrix
www.txemijendrix.com


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