 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Rafal 'Raf256' Maj" <spa### [at] raf256 com> wrote:
> kas### [at] gmx de news:416b8296@news.povray.org
>
> > recursion_limit 2 brightness 3.0}
>
> Uhm, I'm afraid ushc settings are totaly psychical incorrect - surfaces
> diffuse up to x3 times more light then their get.
Even as ray tracing is a pretty snappy algorithm and POV-Ray does it very
well indeed, it seems to me (from my own experience and the works of
others) that the best results often are obtained with a little bit of
'un-physical' modelling. There are so many approximations that have do be
done that this is not really surprising either. For example, see this post
for a convincing example:
http://news.povray.org/415b0865%40news.povray.org
In my rad room I stil have recursion_limit > 5 (I plan to decrease though)
with brightness in the 2+ range. Unphysical? Could be, but I get the
pictures I want.
--
jussi.kantola
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>> recursion_limit 2 brightness 3.0}
>
> Uhm, I'm afraid ushc settings are totaly psychical incorrect - surfaces
> diffuse up to x3 times more light then their get.
>
> If You would set higher quality (i.e. recursion_limit 5) probably entire
> scene will be totaly white / overlighted, since walls will recive about
> 3*3*3*3*3 * 1 RGB light
If I want my 4 spotlights to light the entire room, without overexposing the
places they point at, I have no choice but to reduce light intensity and to
increase radiosity brighness. Or have I? I do not plan to use higher
recursion_limits, it will slow down the whole thing to much. For the final
renders I'll choose :
radiosity { Rad_Settings(Radiosity_Final, off, off) recursion_limit 2 brightness 3.0}
The lighting is how I want it to be, and Radiosity_Final will make sure that no
artifacts are left...
Manuel
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
kas### [at] gmx de news:416bd648@news.povray.org
> t 2 brightness 3.0}
>>
>> Uhm, I'm afraid ushc settings are totaly psychical incorrect -
>> surfaces diffuse up to x3 times more light then their get.
>>
>> If You would set higher quality (i.e. recursion_limit 5) probably
>> entire scene will be totaly white / overlighted, since walls will
>> recive about 3*3*3*3*3 * 1 RGB light
>
> If I want my 4 spotlights to light the entire room, without
> overexposing the places they point at, I have no choice but to reduce
> light intensity and to increase radiosity brighness. Or have I?
I think that increasng light intensity _and_ using
light_exposure should give good efect, it is what it's designed for AFAIK
;)
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
OMG, please stop posting photographs!
But seriously, this is darn cool! The only thing I don't like is that
pure white interior of the lamp facing the camera. Either put a light
bulb in there, or something else, lens-flares (don't think it would look
good) or scattering media in the whole room, so that it's not simply a
white lamp-interior, but a beam of light.
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> But seriously, this is darn cool! The only thing I don't like is that
> pure white interior of the lamp facing the camera. Either put a light
> bulb in there, or something else, lens-flares (don't think it would look
> good) or scattering media in the whole room, so that it's not simply a
> white lamp-interior, but a beam of light.
The light bulb might actually be there but you can't see it as everything is
totally white. Megapov's exposure feature might help to get it visible.
Severi
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> OMG, please stop posting photographs!
Thank you!
> But seriously, this is darn cool! The only thing I don't like is that pure white
interior of the lamp facing the camera. Either
> put a light bulb in there, or something else, lens-flares (don't think it would look
good) or scattering media in the whole room,
> so that it's not simply a white lamp-interior, but a beam of light.
Yes, I know what you mean. However, the lamp wasn't meant to be
the scene, it was meant to be part of a much bigger scene. If it were
just for the lamp, I'd agree with you. To see a very WIP of my scene,
look at:
http://home.arcor.de/mad_onion/002%20rund%20-%20lighting.jpg
It's an ultra-wide-angle camera in order to make all the walls visible.
Manuel
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
>> If I want my 4 spotlights to light the entire room, without
>> overexposing the places they point at, I have no choice but to reduce
>> light intensity and to increase radiosity brighness. Or have I?
>
> I think that increasng light intensity _and_ using
> light_exposure should give good efect, it is what it's designed for AFAIK
OK, maybe you're right. But as long as I can achieve what I want in pure POV3.6.1 I'll
stick to that.
Manuel
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Another lamp, from
http://www.rubygarden.org/ruby?FractalLifeEngine/LampTutorial
In retrospect, I think I picked the deep red to fit that site's "Ruby"
theme.
--
Phlip
http://industrialxp.org/community/bin/view/Main/TestFirstUserInterfaces
Post a reply to this message
Attachments:
Download 'treeLampDetail[1].png' (466 KB)
Preview of image 'treeLampDetail[1].png'
![treeLampDetail[1].png](/povray.binaries.images/attachment/%3C416dfe3c%40news.povray.org%3E/treeLampDetail%5B1%5D.png?preview=1)
|
 |
|  |
|  |
|
 |
|
 |
|  |