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13 Nov 2024 22:22:54 EST (-0500)
  Asteroid City 5 (Message 1 to 4 of 4)  
From: Bryan Valencia
Subject: Asteroid City 5
Date: 3 Oct 2004 21:13:09
Message: <4160a3a5@news.povray.org>


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From: Thierry CHARLES
Subject: Re: Asteroid City 5
Date: 4 Oct 2004 04:10:29
Message: <41610575@news.povray.org>
Nice work, I'll just say 2 or 3 little things

- I think there are to much stars (or at least too much stars of the 
same intensity)

- You should have detailed vehicles : they looks like red and white 
boxes : you could try to make their lights much precise and much thin

- Just a little remark about physics (don't take it into acount) : In 
the reality, your laser may not be visible because the asteroids don't 
have atmosphere (or a realy insignifiant one) so there no particles to 
diffuse the light and make it visible !

Thierry


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From: Ross
Subject: Re: Asteroid City 5
Date: 4 Oct 2004 12:24:44
Message: <4161794c$1@news.povray.org>
"Thierry CHARLES" <thi### [at] les-charlesnospamnet> wrote in message
news:41610575@news.povray.org...
> Nice work, I'll just say 2 or 3 little things
>
> - I think there are to much stars (or at least too much stars of the
> same intensity)
>
> - You should have detailed vehicles : they looks like red and white
> boxes : you could try to make their lights much precise and much thin
>
> - Just a little remark about physics (don't take it into acount) : In
> the reality, your laser may not be visible because the asteroids don't
> have atmosphere (or a realy insignifiant one) so there no particles to
> diffuse the light and make it visible !
>
> Thierry
>

To satisfy this, you could have another vehical kicking up dust :)

or just say if George Lucas can do it, so can I.


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From: Marneus Calgar
Subject: Re: Asteroid City 5
Date: 28 Oct 2004 07:55:37
Message: <mn.e3437d4aa51885bb.14125@please.com>

>

looks like an old game, "outpost" :)

-- 

Dark Skull Software
http://www.darkskull.net

A+


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