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Hi,
I began this project 12 days ago and it turned out fairly well I think, so I
would like to share it with you all. Suggestions and comments are welcome.
It seems that I have a fondness for small, shiny, plastic things. But there
is not much concept behind my images, except I strive for beauty and
photo-realism (usually). I'm trying to come up with some bigger ideas and
personal designs, but they certainly take more time.
Regards,
Hugo
Post a reply to this message
Attachments:
Download 'CasetteTapes.jpg' (99 KB)
Preview of image 'CasetteTapes.jpg'
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Photorealism?
CHECK!
Andrew @ home.
No, really... it's cool.
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Now that is realy great!
Did you use a modeller like Moray, or is it hand-coded?
Greetings,
JWV
"Hugo Asm" <hua### [at] post3teledk> wrote in message
news:4155ae7f@news.povray.org...
> Hi,
>
> I began this project 12 days ago and it turned out fairly well I think, so
I
> would like to share it with you all. Suggestions and comments are welcome.
>
> It seems that I have a fondness for small, shiny, plastic things. But
there
> is not much concept behind my images, except I strive for beauty and
> photo-realism (usually). I'm trying to come up with some bigger ideas and
> personal designs, but they certainly take more time.
>
> Regards,
> Hugo
>
>
>
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> Now that is realy great!
Thank you! There is no doubt that POV-Ray is the best renderer in the world.
:-)
> Did you use a modeller like Moray, or is it hand-coded?
I used Wings3D, which is a freeware polygon modeller, very easy to use with
a user-friendly interface. It's a powerful yet simple application, suited
for modelling all kinds of shapes; organic or not.
Actually, I wrote this in the lower left side of the image, but the text is
so light grey, that apparently you didn't notice. That's fine as it was
intended to be discrete.
Regards,
Hugo
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Hugo Asm wrote:
> I strive for beauty and
> photo-realism (usually).
>
>
Thanks for that, but please don't post photographs in this forum.
;-)
That's an incredible render. Great job.
-->Jeff
--
jgentry46 [at] yahoo --dot-- com
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That's really impressive.
I have to wonder how you got all the little cut-out areas on the *inside* of
the casing to look right in Wings3D. Wasn't it hard to shape the inside of
the casing when the outside was in your way?
- Slime
[ http://www.slimeland.com/ ]
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Hugo Asm wrote:
> Hi,
>
> I began this project 12 days ago and it turned out fairly well I think, so I
> would like to share it with you all. Suggestions and comments are welcome.
>
> It seems that I have a fondness for small, shiny, plastic things. But there
> is not much concept behind my images, except I strive for beauty and
> photo-realism (usually). I'm trying to come up with some bigger ideas and
> personal designs, but they certainly take more time.
>
> Regards,
> Hugo
>
>
>
I can't find a single thing wrong. Beautify.
Maybe a tutorial showing how you handled some of the trickier things in
Wings?
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"Slime" <fak### [at] emailaddress> wrote:
> That's really impressive.
>
> I have to wonder how you got all the little cut-out areas on the *inside* of
> the casing to look right in Wings3D. Wasn't it hard to shape the inside of
> the casing when the outside was in your way?
>
> - Slime
> [ http://www.slimeland.com/ ]
Probably only half of the tape was modelled, and then mirrored... I guess
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Hi Slime,
Well, the outside was not in my way. As Wagner says, I modelled half the
casing and copied it. Then I flipped the copy and moved it into position,
and began tweaking it to look like the other part (as the two halfs are not
fully similar).
I find it's generally a good idea to split an object into smaller objects.
It makes everything much clearer when you can turn off parts that you are
currently not working on. It also maintains fast response from OpenGL and
Wings3D... And finally it's quite realistic, because most man-made objects
are made from smaller parts.
Regards,
Hugo
Post a reply to this message
Attachments:
Download 'CasetteTape_half.jpg' (31 KB)
Preview of image 'CasetteTape_half.jpg'
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Beautiful job, congrats!!!
______
Wagner
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