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Still i find it very difficult to rotate the view and select what I like.
I haven't figured out yet how to zoom in and out and rotate in an acceptable
way while modelling.
This model you've got there is truly stunning and photorealistic!
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So smart, really beautiful modelling/rendering.
Rene.
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4155cfac@news.povray.org...
ATCHAAAAAA!
Oh errr sorry I messed the tape!
opened cassette tapes (and very expensive white powder opened boxes as
well! ) always make me sneeze!
That's incredible!
And how did you the tape?
Marc
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> This model you've got there is truly stunning and photorealistic!
Thank you! :-)
> I haven't figured out yet how to zoom in and out and rotate
> in an acceptable way while modelling.
I don't know exactly what you mean by "acceptable" but there are a few
settings you can adjust regarding zooming, rotating and panning. If you have
a 2-button mouse like me (pretty much a standard PC mouse, eventually it has
a scroll wheel, but that does not qualify as a 3-button mouse) you need to
select a 2-button mouse in the preferences, and I suggest using the "Blender
camera mode". Then you can pan, zoom, or rotate with just 2 fingers on the
keyboard using Alt / Shift / Ctrl so it's pretty quick...
Rotate the view with ALT + Left mouse.
Zoom with ALT + CTRL + Left mouse (or just use the scroll wheel).
Pan with ALT + Shift + Left mouse (eventually you think it pans too slowly
but you can adjust the speed in preferences).
You aim the camera to a specific target (a selection) by pressing A ... that
way you can zoom into every detail of your objects.
Regards,
Hugo
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This is amazing !
Wonderful to see what can be done with two open source free softwares.
--
"From the age of Big Brother, from the age of the thought police, from a
dead man... greetings" -- George Orwell -- 1984
Veuiller retirer NO SPAM HERE de mon adresse.
Please remove NO SPAM HERE from my address.
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> ATCHAAAAAA!
> Oh errr sorry I messed the tape!
Argh, now see what you've done! ;-)
> And how did you the tape?
Well seriously, it's made from 3 objects: 2 of them are basic cylinders with
a texture applied, so it looks like tape has been spinned around the wheels.
The texture is basically the onion pattern, and creates the anisotropic
scattering. But to ease the rendering, I faked the scattering with radial
patterns... And 1 object is the tape between the wheels: That was done by
subdividing a rough / course mesh in Wings3D, much like having a spline with
control points.
Hope that is the answer you were looking for.
Thanks,
Hugo
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Well, *I* am fooled! Yowza!
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Damn! That's real!
--
KC6ETE Dave's Engineering Page, www.dvanhorn.org
Microcontroller Consultant, specializing in Atmel AVR
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Gorgeous! Very realistic...
=Bob=
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4155f65a$1@news.povray.org...
> Well seriously, it's made from 3 objects: 2 of them are basic cylinders
with
> a texture applied, so it looks like tape has been spinned around the
wheels.
> The texture is basically the onion pattern, and creates the anisotropic
> scattering. But to ease the rendering, I faked the scattering with radial
> patterns... And 1 object is the tape between the wheels: That was done by
> subdividing a rough / course mesh in Wings3D, much like having a spline
with
> control points.
>
> Hope that is the answer you were looking for.
>
Exactly! thanks
Marc
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