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> Maybe a tutorial showing how you handled some
> of the trickier things in Wings?
The trickest thing was that I had to do "manual" boolean operations, but at
least that gives me total control over the edges, unlike an automatic
routine like the one I've seen in 3dsMAX that easily produces a bit of a
mess, that one has to clean up afterwards.
It was important for the rendering of the transparant casing, that all the
cut-outs and thingys were modelled as "one piece" of plastic, similar to a
physical casette casing. Otherwise the filtering of light, as it passes
through the plastic, will not look right... Hence, boolean operations would
come in handy to stitch together cylinders and boxes, for example.
But instead I placed cylinders where I wanted them to be (various places on
the box casing) and with an orthographic view, I could accurately place
vertices/edges on the box accordingly. So the cylinder objects never became
part of the box, I just used them to see where I needed to place vertices on
the box.. That is what I call "manual" boolean operation. A few times I also
used the "bridge" command - what ever was faster.
I don't know if I can make a tutorial, but if you have further questions,
I'll try to explain.
> I can't find a single thing wrong. Beautify
Thanks! :-)
Hugo
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Still i find it very difficult to rotate the view and select what I like.
I haven't figured out yet how to zoom in and out and rotate in an acceptable
way while modelling.
This model you've got there is truly stunning and photorealistic!
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So smart, really beautiful modelling/rendering.
Rene.
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4155cfac@news.povray.org...
ATCHAAAAAA!
Oh errr sorry I messed the tape!
opened cassette tapes (and very expensive white powder opened boxes as
well! ) always make me sneeze!
That's incredible!
And how did you the tape?
Marc
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> This model you've got there is truly stunning and photorealistic!
Thank you! :-)
> I haven't figured out yet how to zoom in and out and rotate
> in an acceptable way while modelling.
I don't know exactly what you mean by "acceptable" but there are a few
settings you can adjust regarding zooming, rotating and panning. If you have
a 2-button mouse like me (pretty much a standard PC mouse, eventually it has
a scroll wheel, but that does not qualify as a 3-button mouse) you need to
select a 2-button mouse in the preferences, and I suggest using the "Blender
camera mode". Then you can pan, zoom, or rotate with just 2 fingers on the
keyboard using Alt / Shift / Ctrl so it's pretty quick...
Rotate the view with ALT + Left mouse.
Zoom with ALT + CTRL + Left mouse (or just use the scroll wheel).
Pan with ALT + Shift + Left mouse (eventually you think it pans too slowly
but you can adjust the speed in preferences).
You aim the camera to a specific target (a selection) by pressing A ... that
way you can zoom into every detail of your objects.
Regards,
Hugo
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This is amazing !
Wonderful to see what can be done with two open source free softwares.
--
"From the age of Big Brother, from the age of the thought police, from a
dead man... greetings" -- George Orwell -- 1984
Veuiller retirer NO SPAM HERE de mon adresse.
Please remove NO SPAM HERE from my address.
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> ATCHAAAAAA!
> Oh errr sorry I messed the tape!
Argh, now see what you've done! ;-)
> And how did you the tape?
Well seriously, it's made from 3 objects: 2 of them are basic cylinders with
a texture applied, so it looks like tape has been spinned around the wheels.
The texture is basically the onion pattern, and creates the anisotropic
scattering. But to ease the rendering, I faked the scattering with radial
patterns... And 1 object is the tape between the wheels: That was done by
subdividing a rough / course mesh in Wings3D, much like having a spline with
control points.
Hope that is the answer you were looking for.
Thanks,
Hugo
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Well, *I* am fooled! Yowza!
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Damn! That's real!
--
KC6ETE Dave's Engineering Page, www.dvanhorn.org
Microcontroller Consultant, specializing in Atmel AVR
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Gorgeous! Very realistic...
=Bob=
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