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Photorealism?
CHECK!
Andrew @ home.
No, really... it's cool.
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Now that is realy great!
Did you use a modeller like Moray, or is it hand-coded?
Greetings,
JWV
"Hugo Asm" <hua### [at] post3 tele dk> wrote in message
news:4155ae7f@news.povray.org...
> Hi,
>
> I began this project 12 days ago and it turned out fairly well I think, so
I
> would like to share it with you all. Suggestions and comments are welcome.
>
> It seems that I have a fondness for small, shiny, plastic things. But
there
> is not much concept behind my images, except I strive for beauty and
> photo-realism (usually). I'm trying to come up with some bigger ideas and
> personal designs, but they certainly take more time.
>
> Regards,
> Hugo
>
>
>
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> Now that is realy great!
Thank you! There is no doubt that POV-Ray is the best renderer in the world.
:-)
> Did you use a modeller like Moray, or is it hand-coded?
I used Wings3D, which is a freeware polygon modeller, very easy to use with
a user-friendly interface. It's a powerful yet simple application, suited
for modelling all kinds of shapes; organic or not.
Actually, I wrote this in the lower left side of the image, but the text is
so light grey, that apparently you didn't notice. That's fine as it was
intended to be discrete.
Regards,
Hugo
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Hugo Asm wrote:
> I strive for beauty and
> photo-realism (usually).
>
>
Thanks for that, but please don't post photographs in this forum.
;-)
That's an incredible render. Great job.
-->Jeff
--
jgentry46 [at] yahoo --dot-- com
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That's really impressive.
I have to wonder how you got all the little cut-out areas on the *inside* of
the casing to look right in Wings3D. Wasn't it hard to shape the inside of
the casing when the outside was in your way?
- Slime
[ http://www.slimeland.com/ ]
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Hugo Asm wrote:
> Hi,
>
> I began this project 12 days ago and it turned out fairly well I think, so I
> would like to share it with you all. Suggestions and comments are welcome.
>
> It seems that I have a fondness for small, shiny, plastic things. But there
> is not much concept behind my images, except I strive for beauty and
> photo-realism (usually). I'm trying to come up with some bigger ideas and
> personal designs, but they certainly take more time.
>
> Regards,
> Hugo
>
>
>
I can't find a single thing wrong. Beautify.
Maybe a tutorial showing how you handled some of the trickier things in
Wings?
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"Slime" <fak### [at] email address> wrote:
> That's really impressive.
>
> I have to wonder how you got all the little cut-out areas on the *inside* of
> the casing to look right in Wings3D. Wasn't it hard to shape the inside of
> the casing when the outside was in your way?
>
> - Slime
> [ http://www.slimeland.com/ ]
Probably only half of the tape was modelled, and then mirrored... I guess
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Hi Slime,
Well, the outside was not in my way. As Wagner says, I modelled half the
casing and copied it. Then I flipped the copy and moved it into position,
and began tweaking it to look like the other part (as the two halfs are not
fully similar).
I find it's generally a good idea to split an object into smaller objects.
It makes everything much clearer when you can turn off parts that you are
currently not working on. It also maintains fast response from OpenGL and
Wings3D... And finally it's quite realistic, because most man-made objects
are made from smaller parts.
Regards,
Hugo
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Beautiful job, congrats!!!
______
Wagner
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> Maybe a tutorial showing how you handled some
> of the trickier things in Wings?
The trickest thing was that I had to do "manual" boolean operations, but at
least that gives me total control over the edges, unlike an automatic
routine like the one I've seen in 3dsMAX that easily produces a bit of a
mess, that one has to clean up afterwards.
It was important for the rendering of the transparant casing, that all the
cut-outs and thingys were modelled as "one piece" of plastic, similar to a
physical casette casing. Otherwise the filtering of light, as it passes
through the plastic, will not look right... Hence, boolean operations would
come in handy to stitch together cylinders and boxes, for example.
But instead I placed cylinders where I wanted them to be (various places on
the box casing) and with an orthographic view, I could accurately place
vertices/edges on the box accordingly. So the cylinder objects never became
part of the box, I just used them to see where I needed to place vertices on
the box.. That is what I call "manual" boolean operation. A few times I also
used the "bridge" command - what ever was faster.
I don't know if I can make a tutorial, but if you have further questions,
I'll try to explain.
> I can't find a single thing wrong. Beautify
Thanks! :-)
Hugo
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