POV-Ray : Newsgroups : povray.binaries.images : PC structure (qualitative) Server Time
7 Nov 2024 09:27:45 EST (-0500)
  PC structure (qualitative) (Message 1 to 5 of 5)  
From: Paolo Gibellini
Subject: PC structure (qualitative)
Date: 20 Sep 2004 03:17:46
Message: <414e841a@news.povray.org>
Just a PC skeleton, for a lesson in a little course.
The alfa background was made with Paint Shop Pro.
The source in binaries.scene-files (same subject).
Have a nice day,
;-)
Paolo


Post a reply to this message


Attachments:
Download 'hw_pc_bgalfa.gif' (61 KB)

Preview of image 'hw_pc_bgalfa.gif'
hw_pc_bgalfa.gif


 

From: LightBeam
Subject: Re: PC structure (qualitative)
Date: 20 Sep 2004 13:12:57
Message: <414f0f99$1@news.povray.org>
Paolo Gibellini wrote:
> Just a PC skeleton, for a lesson in a little course.
> The alfa background was made with Paint Shop Pro.
> The source in binaries.scene-files (same subject).
> Have a nice day,
> ;-)
> Paolo
> 
> 
> 
Why not using povray to render directly with alpha background ?
option : +UA
The black default background will render transparency with png image 
(+FN)... I don't try with .bmp


Post a reply to this message

From: Txemi Jendrix
Subject: Re: PC structure (qualitative)
Date: 20 Sep 2004 14:23:34
Message: <414f2026@news.povray.org>
Paolo Gibellini wrote:

> Just a PC skeleton, for a lesson in a little course.
> The alfa background was made with Paint Shop Pro.
> The source in binaries.scene-files (same subject).
> Have a nice day,
> ;-)
> Paolo

Apart from what Lightbeam said my advice is:
use antialiasing 0.1 for rendering.
-- 
Txemi Jendrix
www.txemijendrix.com


Post a reply to this message

From: Paolo Gibellini
Subject: Re: PC structure (qualitative) [60 k]
Date: 23 Sep 2004 06:16:31
Message: <4152a27f@news.povray.org>
> LightBeam wrote:
> Why not using povray to render directly with alpha background ?
> option : +UA
> The black default background will render transparency with png image
> (+FN)... I don't try with .bmp

> Txemi Jendrix wrote:
>Apart from what Lightbeam said my advice is:
>use antialiasing 0.1 for rendering.

Thank you both for the suggestion!
I haven't tried alpha background before and it is very useful!
Is antialiasing 0.1 better than 0.3 for this kind of work?
However, here is the new result removing the backgound and using:
+UA +FN +H1024 +W1024 +A0.1

Thank you again,
;-)
Paolo Gibellini


Post a reply to this message


Attachments:
Download 'hw_pc_02_1024_bgalfa.png' (57 KB)

Preview of image 'hw_pc_02_1024_bgalfa.png'
hw_pc_02_1024_bgalfa.png


 

From: Txemi Jendrix
Subject: Re: PC structure (qualitative) [60 k]
Date: 23 Sep 2004 20:01:36
Message: <415363df@news.povray.org>
Paolo Gibellini wrote:

> Is antialiasing 0.1 better than 0.3 for this kind of work?

Look at the edges of your PC in the 1st image and then to the edges of your
PC in the 2nd image. I think the difference is obvious.

Bye and keep up poving ;-)

-- 
Txemi Jendrix
www.txemijendrix.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.