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"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:4145b3f7$1@news.povray.org...
>> Any comments or suggestions ?
> Beautiful!
>
> I'm always amazed how beautiful and yet "simple" (not in terms of
> technique, of course, but in terms of basic shapes and setup) your images
> are. And your textures... - Well, I'm really a fan of your images :)
Ditto
Mick
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"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote in message
news:41450e47@news.povray.org...
:
: Any comments or suggestions ?
Love it! Animated would be cool.
=Bob=
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On Mon, 13 Sep 2004 05:04:56 +0200, Tor Olav Kristensen
<tor### [at] TOBEREMOVEDgmailcom> wrote:
>
>Any comments or suggestions ?
Wow! That rules! Wow, again.
dang, that's nice. I'll guess a cells
pattern warped around into an iso-surface,
but how did you get the rounding?
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=Bob= wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote in message
news:41450e47@news.povray.org...
> :
> : Any comments or suggestions ?
>
> Love it! Animated would be cool.
Thank you.
I might do an animation of something similar later when one
of my PCs is running idle for a while.
(The NSSS macros needs about 9 minutes for the subdivision.
And if I save the resulting mesh to an include file after
parsing, then POV-Ray uses 2.5 minutes to read it in again
(2GHz PC). - So an animation would take some time.)
--
Tor Olav
http://subcube.net
http://subcube.com
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Florian Brucker wrote:
>> Any comments or suggestions ?
>
> Beautiful!
>
> I'm always amazed how beautiful and yet "simple" (not in terms of
> technique, of course, but in terms of basic shapes and setup) your
> images are. And your textures... - Well, I'm really a fan of your images :)
Thank you Florian (and Mick), I'm flattered =)
But I need to say that I'm not very patient with textures.
Often I do as I did with this texture: Pick one of the
textures that Gilles has made and then modify it.
--
Tor Olav
http://subcube.net
http://subcube.com
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Hugo Asm wrote:
> Wow, that's an interesting shape! Rarely do I see one that I haven't seen
> before, but this one is new and beautiful too.
Yeah, it's one of those models that would be cool to be able to
translate into the real world.
Though I doubt that is doing to be possible any time soon. :)
Arlo
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I really quite like the second one. (Looks like it should be on the
cover of a CD full of electronic music... heh.)
Andrew @ home.
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pov### [at] almostbestwebnet wrote:
> On Mon, 13 Sep 2004 05:04:56 +0200, Tor Olav Kristensen
> <tor### [at] TOBEREMOVEDgmailcom> wrote:
>
>
>>Any comments or suggestions ?
>
>
> Wow! That rules! Wow, again.
> dang, that's nice. I'll guess a cells
> pattern warped around into an iso-surface,
> but how did you get the rounding?
Thank you. This shape is made with smooth triangles in a mesh.
There is a short explanation of how I did it in my answer to Arlo
in this thread. (John's NSSS macros take care of the rounding.)
I believe that it should be possible to make the same shape with
an isosurface though.
--
Tor Olav
http://subcube.net
http://subcube.com
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Arlo J wrote:
> Hugo Asm wrote:
>
>> Wow, that's an interesting shape! Rarely do I see one that I haven't seen
>> before, but this one is new and beautiful too.
>
>
> Yeah, it's one of those models that would be cool to be able to
> translate into the real world.
>
> Though I doubt that is doing to be possible any time soon. :)
The mesh for this shape is "closed", so it should actually be possible
to print it out in the "real world" with a 3D printing machine.
Have a look at these pages:
http://www.google.com/search?q=%22rapid+prototyping%22+%223d+printing%22
I even made some POV-Ray macros once that output a mesh in the STL
file format, which is often used for such printing. Here's more about
that format:
http://www.gom.com/pub/specifications/stl/stl-en.pdf
http://www.cs.berkeley.edu/~ug/sif/STL.shtml
It shouldn't be difficult to modify the the NSSS macros so that they
are able to write meshes in STL format too.
But the texture's are another problem...
--
Tor Olav
http://subcube.net
http://subcube.com
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Tor Olav Kristensen wrote:
> The mesh for this shape is "closed", so it should actually be possible
> to print it out in the "real world" with a 3D printing machine.
Yeah, there are lots of techniques now, which is cool... but it's not
exactly a household machine. :( Do you know of any companies that
produce single or small quantities of 3D printed objects?
> But the texture's are another problem...
But then you get the joy of hand-painting your object.. :D
Arlo
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