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"Bryan Valencia" <bry### [at] 209software com> wrote in message
news:413dcd7e$1@news.povray.org...
: > I see now, I missed the source from which the beam emitted.
: > It blends into the background. No ideas though. Maybe make
: > it brighter at the emitter.
: > =Bob=
:
: Yeah, this camera angle is only to place the lifters, It won't be the final
: angle.
I look forward to seeing it!
=Bob=
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Bryan Valencia nous apporta ses lumieres ainsi en ce 06-09-2004 19:44... :
>Yes on the jets. Also, the jets are articulated, like those on a harrier
>jump-jet. I'll be angling those on the final render.
>Color will be sparse in my final image, I think it better portrays the
>feeling of a sunbleached asteroid. Feel free to disagree.
>
>The green beam is a landing beacon. I have a question about that. I like
>it as is, but I'd like it better if the emissive media were brighter in the
>center of the beam and gradually less bright toward the edges. Any ideas?
>
>
>
Try the cylindrical pattern with a colour_map. It evaluate to 1 at the
axis, and to 0 at >=1 unit radius. It's aligned along the Y axis, so,
you need to translate it to the final location.
Alain
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413e6e06@news.povray.org...
> Try the cylindrical pattern with a colour_map. It evaluate to 1 at the
> axis, and to 0 at >=1 unit radius. It's aligned along the Y axis, so,
> you need to translate it to the final location.
>
> Alain
If you create the cylinder object at the origin and you translate it at
final location AFTER the material identifier you don't need to transform the
density pattern
Marc
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