POV-Ray : Newsgroups : povray.binaries.images : An old photograph of The Megastructure Server Time
7 Nov 2024 13:37:03 EST (-0500)
  An old photograph of The Megastructure (Message 1 to 4 of 4)  
From: Ewok
Subject: An old photograph of The Megastructure
Date: 21 Aug 2004 11:40:01
Message: <web.41276c39518ba8e1ce95c8230@news.povray.org>
This image was inspired by the Japanese manga "Blame!", in which a lone
character journeys through an endless structure. The strange aspect ratio
of the image is because I'll eventually laminate a copy on my computer
case, and I wanted it to fit.

In short --
1) No point lights; only radiosity caused by luminescent blocks on right.
2) The illusion of distance is actually the parallel-mirror effect; all
scene elements are in a single small room.
3) Noise, blur, and text done by Photoshop.
4) For a translation of the Japanese, as well as some other minor goodies,
please visit
http://ewokker.no-ip.org/WebPage/3d/current/megastructure_corridor01.html

Sorry about the shopping list =)

I really appreciate the work you guys do, and after spending many years
browsing binaries.images, it's very satisfying to be presenting some work
of my own.

Thanks,
-Eli


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From: Eli
Subject: Re: An old photograph of The Megastructure
Date: 22 Aug 2004 08:59:25
Message: <412898ad@news.povray.org>
Cool picture! And it resembles something I did some time ago using POV-Ray 
3.5.

Eli


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From: Jim Charter
Subject: Re: An old photograph of The Megastructure
Date: 22 Aug 2004 11:24:50
Message: <4128bac2$1@news.povray.org>
Ewok wrote:
> This image was inspired by the Japanese manga "Blame!", in which a lone
> character journeys through an endless structure. The strange aspect ratio
> of the image is because I'll eventually laminate a copy on my computer
> case, and I wanted it to fit.
> 
> In short --
> 1) No point lights; only radiosity caused by luminescent blocks on right.
> 2) The illusion of distance is actually the parallel-mirror effect; all
> scene elements are in a single small room.
> 3) Noise, blur, and text done by Photoshop.
> 4) For a translation of the Japanese, as well as some other minor goodies,
> please visit
> http://ewokker.no-ip.org/WebPage/3d/current/megastructure_corridor01.html
> 
> Sorry about the shopping list =)
> 
> I really appreciate the work you guys do, and after spending many years
> browsing binaries.images, it's very satisfying to be presenting some work
> of my own.
> 
> Thanks,
> -Eli
> 
> 
> ------------------------------------------------------------------------
> 
I enjoy the results you are getting with your reductionist approach.  I 
like the two corridor pictures the best (along with the "freaky" scene 
that was part of the process).  It's not only the studied use of the 
composition but the effects of the nearly imperceptible textures too. 
Is the "parallel mirror" technique necessary?  I would think you could 
get a similar image with a program loop?  Just curious really.

The sepia picture takes on an odd fleshlike quality when displayed 
against the limegreen background of your page btw.


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From: Ewok
Subject: Re: An old photograph of The Megastructure
Date: 22 Aug 2004 13:10:00
Message: <web.4128d2354eb26f0bce95c8230@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> I enjoy the results you are getting with your reductionist approach.  I
> like the two corridor pictures the best (along with the "freaky" scene
> that was part of the process).  It's not only the studied use of the
> composition but the effects of the nearly imperceptible textures too.
> Is the "parallel mirror" technique necessary?  I would think you could
> get a similar image with a program loop?  Just curious really.
>
> The sepia picture takes on an odd fleshlike quality when displayed
> against the limegreen background of your page btw.

Reductionism is fun! Many interesting attributes can be discovered when we
look at the pieces of a system as pieces making up a whole. Emergence and
the like are fascinating .... Thank you for your comments!

It would most *certainly* be possible with a program loop. However: not only
was the idea to use parallel mirrors appealing, it turned out that I gained
an extra bonus. The mirrors are not precisely parallel: the far mirror is
y-rotated by 0.1 degree. This provides the wonderful
curving-off-to-the-right extent of the "passageway". This would have been
much more of a pain in looping through objects, because of rotation,
placement, and checking the intersection for problems. Also, I could easily
have added x-rotation to curve "upward", for instance.

Of course .. this led to the slew of problems ("challenges") I had to deal
with. The radiosity left smears from the Japanese characters, so I had to
do two passes, saving radiosity, and loading. Also, the texture was
reflected in the mirror which led to a terrifically ugly Rorschach pattern.
So I ended up doing two seperate renders with same settings, and pasting
them together over the mirror seam with Photoshop.... I know it's crude,
but I'm pleased with the results, and it's +/- exactly how I intended it to
come out.

Again, thank you for your comments.
-Eli

ps. For more behind-the-scenes ... take a look at this early render in the
process. (Made with a Real Point-Light!)

--
http://ewokker.no-ip.org/WebPage/


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