From: Samuel Benge
Subject: Re: Worn wood block (119kb jpeg)
Date: 21 Aug 2004 23:57:24
Message: <41281982.9080806@hotmail.com>
Fernando G. del Cueto wrote:
> Very interesting! Even the ground looks nice :)> > Congrats,> > Fernando
Thanks Fernando! The ground simply has a granite pigment and normal with
a few modifiers added.
-Sam
From: Jim Charter
Subject: Re: Worn wood block (119kb jpeg)
Date: 22 Aug 2004 11:39:06
Message: <4128be1a$1@news.povray.org>
Samuel Benge wrote:
> Hello everyone! Thought I might as well post this one....> > It's a wooden block made from six intersecting height_fields. The > texture uses a proximity pattern derived from an averaged, randomly > translated object pigment of the same wood block. The proximity pattern > is like a blurred version of the object in 3d space; it can be used to > make physical edges appear chipped and scuffed through texture_mapping.> > Questions and comments are always welcome~> > -Sam> > ------------------------------------------------------------------------>
Gawd I just got throught clapping my hands for Slime. My arms are
getting tired. That is an impressive effect and not the first time
you've taken and unexpected approach. I have been trying to get similar
effects myself on my carving models.
From: Samuel Benge
Subject: Re: Worn wood block (119kb jpeg)
Date: 22 Aug 2004 12:26:23
Message: <4128C90B.1020406@hotmail.com>
Jim Charter wrote:
> Gawd I just got throught clapping my hands for Slime. My arms are > getting tired. That is an impressive effect and not the first time > you've taken and unexpected approach. I have been trying to get similar > effects myself on my carving models.
Thanks... I've got more coming. I might release some code today. I found
a very unfortunate feature while testing this code last night: the more
objects the feature uses, the slower everything becomes. I didn't expect
it to get as slow as it does... I guess using Round_Box_Union from
shapes.inc is out of the question for now....
-Sam