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hi! this is my first post
since I love pixar movies and i wanted to make some radiosity test (and
wanted to see how good is povray, but I knew before it's great :-) ) , I
tried to reproduce a still from toy story, this is the result. What do
you think?
Rendering it with v.3.6 I received an unhandled exception error, but I
will post it in the correct forum
--
a presto, Stefano Tessarin:
Post a reply to this message
Attachments:
Download 'original.png' (281 KB)
Download 'pov-ray.png' (102 KB)
Preview of image 'original.png'
Preview of image 'pov-ray.png'
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Oh nice ! Stefano Tessarin wrote:
>
> hi! this is my first post
>
> since I love pixar movies and i wanted to make some radiosity test (and
> wanted to see how good is povray, but I knew before it's great :-) ) , I
> tried to reproduce a still from toy story, this is the result. What do
> you think?
>
> Rendering it with v.3.6 I received an unhandled exception error, but I
> will post it in the correct forum
>
> ------------------------------------------------------------------------
>
>
> ------------------------------------------------------------------------
>
Do you make the soldier yourself ?
Otherwise, the camera's angle looks bad, perahaps you can put the
"position" back and adjust the angle (like 45.0 or 50.0)
Signed "Buzz LightBeam" ;-)
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I think the one with the soldier in is a still from the film. He is trying
to recreate the effect in POV (Second picture)
Dave
"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:411b7eab@news.povray.org...
> Oh nice ! Stefano Tessarin wrote:
> >
> > hi! this is my first post
> >
> > since I love pixar movies and i wanted to make some radiosity test (and
> > wanted to see how good is povray, but I knew before it's great :-) ) , I
> > tried to reproduce a still from toy story, this is the result. What do
> > you think?
> >
> > Rendering it with v.3.6 I received an unhandled exception error, but I
> > will post it in the correct forum
> >
> > ------------------------------------------------------------------------
> >
> >
> > ------------------------------------------------------------------------
> >
> Do you make the soldier yourself ?
> Otherwise, the camera's angle looks bad, perahaps you can put the
> "position" back and adjust the angle (like 45.0 or 50.0)
>
> Signed "Buzz LightBeam" ;-)
Post a reply to this message
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> the camera's angle looks bad,
The aspect ratio is off.
Otherwise nice. I look forward to see where you'll take this rendering.
Regards
Hugo
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Dave B wrote:
> I think the one with the soldier in is a still from the film. He is trying
> to recreate the effect in POV (Second picture)
>
> Dave
>
>
> "LightBeam" <s.f### [at] tiscalifr> wrote in message
> news:411b7eab@news.povray.org...
>
>>Oh nice ! Stefano Tessarin wrote:
>>
>>>hi! this is my first post
>>>
>>>since I love pixar movies and i wanted to make some radiosity test (and
>>>wanted to see how good is povray, but I knew before it's great :-) ) , I
>>>tried to reproduce a still from toy story, this is the result. What do
>>>you think?
>>>
>>>Rendering it with v.3.6 I received an unhandled exception error, but I
>>>will post it in the correct forum
>>>
>>>------------------------------------------------------------------------
>>>
>>>
>>>------------------------------------------------------------------------
>>>
>>
>>Do you make the soldier yourself ?
>>Otherwise, the camera's angle looks bad, perahaps you can put the
>>"position" back and adjust the angle (like 45.0 or 50.0)
>>
>>Signed "Buzz LightBeam" ;-)
>
>
>
Oh, lol, excuse me ! I read the post too quickly !
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"Stefano Tessarin" <s.t### [at] tinit> wrote in message
news:411b7056@news.povray.org...
>
> hi! this is my first post
>
> since I love pixar movies and i wanted to make some radiosity test (and
> wanted to see how good is povray, but I knew before it's great :-) ) , I
> tried to reproduce a still from toy story, this is the result. What do
> you think?
Looks better than the original imho :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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> Do you make the soldier yourself ?
> Otherwise, the camera's angle looks bad, perahaps you can put the
> "position" back and adjust the angle (like 45.0 or 50.0)
>
> Signed "Buzz LightBeam" ;-)
I will forward this email to pixar.con lol :-))
--
a presto, Stefano Tessarin:
Post a reply to this message
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> Otherwise nice. I look forward to see where you'll take this rendering.
>
well.... I didn't think to continue on this image. I think of it only as
a test, but who knows, maybe I could get some idea from you...
--
a presto, Stefano Tessarin:
Post a reply to this message
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>
> Looks better than the original imho :)
>
wow! thanx! wonders of pov ray :)
--
a presto, Stefano Tessarin:
Post a reply to this message
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