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It has been way too long since I last pov-rayed! I think it's been about
two years almost! I've been thinking off and on of doing a follow up to
the kitchen image I did last time, but of a different room in the house.
Well I decided finally to try it, here is the result. For those who want
to know the kitchen image was this one:
http://news.povray.org/povray.binaries.images/thread/%3C3cdec7a7%40news.povray.org%3E/
Quite a few of the objects in this scene are meshes, yeah I know
cheating but at least I hand modeled them. That includes the sink,
toilet, shower fixtures, and the objects on the counter. The towel was
modeled using the cloth patch in MegaPov then converted using a Java
until I wrote into a UDO then imported into Moray.
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Attachments:
Download 'bathroom.jpg' (96 KB)
Preview of image 'bathroom.jpg'
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Thomas Lake wrote:
This version looks a bit more cramped than the full sized version. I
recommend looking at it if you have the bandwidth, approx 154K:
http://www.sadbuddha.com/Temp/Bathroom.jpg
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Great work on that. Unfortunately, I can't fit the whole image on this
1600x1200 display. The smaller image was fine anyhow.
Could use caustics or photons for the glass of water. Also, looks like AA is
having trouble with very thin lines on the shower door that might not be
fixable without actually widening them or getting the color differences
closer.
I'm also thinking the lighting of the window and sink are good but the room
is probably much darker than should be since the mirror light is also on.
And while I'm criticizing... the towel has a thinness I wouldn't expect of a
bathroom towel, but I suppose that's something in need of mesh hair, fur,
grass, etc. to try and thicken it.
I could use more shampoo or mouthwash so, if that's what is POV logo'd
there, could you lend me some?
:-D
Bob H.
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Hughes, B. wrote:
> Great work on that.
Thanks:)
> Unfortunately, I can't fit the whole image on this
> 1600x1200 display. The smaller image was fine anyhow.
How come?
> Could use caustics or photons for the glass of water.
Yes I know the glass is just crying out for caustics but strangely
enough when I enabled them the caustics appeared just as a thin strip on
the inside of the glass. It seems the angle of the lighting is just so
that the caustics aren't projected onto the counter top. So I decided to
forgo them, you would hardly have noticed them as they were.
> Also, looks like AA is
> having trouble with very thin lines on the shower door that might not be
> fixable without actually widening them or getting the color differences
> closer.
Yes I noticed that.
> I'm also thinking the lighting of the window and sink are good but the room
> is probably much darker than should be since the mirror light is also on.
In fact this is intensional. It may not be 100% realistic but it brings
out the sun on the counter top.
> And while I'm criticizing... the towel has a thinness I wouldn't expect of a
> bathroom towel, but I suppose that's something in need of mesh hair, fur,
> grass, etc. to try and thicken it.
Yes I noticed this too. But that I'm unlikely to change:)
> I could use more shampoo or mouthwash so, if that's what is POV logo'd
> there, could you lend me some?
> :-D
You can't see it but two of the lines of text on the bottles read:
"Guaranteed to add specular highlights to your hair!"
And
"For Raytraced Hair"
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"Thomas Lake" <smi### [at] hotmailcom> wrote in message
news:4114216e$1@news.povray.org...
> Hughes, B. wrote:
> > Unfortunately, I can't fit the whole image on this
> > 1600x1200 display. The smaller image was fine anyhow.
>
> How come?
Oh. I see now. So it is 1600x1200 res. My mistake for leaving it in the web
browser with a left pane open and a large toolbar both to obscure the view.
Nice wallpaper!
I wonder if you could light_group that glass then and that way get it
looking better. Might be too tricky getting anything good enough to bother
with, it just stuck out at me as being without a sparkle of light on, in or
around it someplace. The faucets are real fine, as is the general realism of
the scene.
> You can't see it but two of the lines of text on the bottles read:
>
> "Guaranteed to add specular highlights to your hair!"
>
> "For Raytraced Hair"
Dang it, my hair isn't raytraced! CG people get all the good stuff.
Bob H.
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Hughes, B. wrote:
> Oh. I see now. So it is 1600x1200 res. My mistake for leaving it in the web
> browser with a left pane open and a large toolbar both to obscure the view.
> Nice wallpaper!
> I wonder if you could light_group that glass then and that way get it
> looking better. Might be too tricky getting anything good enough to bother
> with, it just stuck out at me as being without a sparkle of light on, in or
> around it someplace. The faucets are real fine, as is the general realism of
> the scene.
Thanks. That's a good idea. Actually I'm thinking of rerendering it with
the lights off completely and cranking up the radiosity recursion depth
to make up for it. But that will have to wait a bit. I'm putting this
image on the back burner for a while. I've thought of a series of other
images I want to work on first.
>>You can't see it but two of the lines of text on the bottles read:
>>
>>"Guaranteed to add specular highlights to your hair!"
>>
>>"For Raytraced Hair"
>
> Dang it, my hair isn't raytraced! CG people get all the good stuff.
I always though CG people got all the good stuff in the body department,
especially the women, but got shortchanged when it came to hair;)
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Well Cool!
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Josh wrote:
> Well Cool!
Thanks :)
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