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rendertime: around 4 seconds each, on an Athlon XP 2500+ with 1GB ddr-sdram,
under windows xp
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Attachments:
Download 'clouds3.jpg' (28 KB)
Download 'clouds1.jpg' (23 KB)
Download 'clouds2.jpg' (30 KB)
Preview of image 'clouds3.jpg'
Preview of image 'clouds1.jpg'
Preview of image 'clouds2.jpg'
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zeg### [at] studentkuleuvenacbe news:410a892f@news.povray.org
> rendertime: around 4 seconds each, on an Athlon XP 2500+ with 1GB
> ddr-sdram, under windows xp
>
Very nice :) Some modyfication of sky_sphere / bozo probably? Will source
code be available?
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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> > rendertime: around 4 seconds each, on an Athlon XP 2500+ with 1GB
> > ddr-sdram, under windows xp
> >
>
> Very nice :)
thank you :)
> Some modyfication of sky_sphere / bozo probably?
a large sphere with a bozo pattern multiplied with another slightly translated
(in the opposite direction of the light_source) bozo pattern.
not perfect at all, but I think it can be useful for animations, where you don't
have the time to notice the faults :)
> Will source code be available?
after I clean it up :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Zeger Knaepen wrote:
>rendertime: around 4 seconds each, on an Athlon XP 2500+ with 1GB ddr-sdram,
>under windows xp
>
>
Impressive... so they wouldn't take much longer than an hour on my
ancient rattletrap under Windoze 98 ;-)!
Do they cast real shadows?
See you in Khyberspace -
http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/
Yadgar
Now playing: Tubular Bells, Part 1 (Mike Oldfield)
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"Yadgar" <yaz### [at] gmxde> schreef in bericht
news:410b9b89@news.povray.org...
> Zeger Knaepen wrote:
>
> >rendertime: around 4 seconds each, on an Athlon XP 2500+ with 1GB
ddr-sdram,
> >under windows xp
> >
> >
> Impressive... so they wouldn't take much longer than an hour on my
> ancient rattletrap under Windoze 98 ;-)!
it's just one sphere with only one texture, so it will probably not take any
longer than a few minutes :)
> Do they cast real shadows?
They do cast shadows, but they're not 100% accurate
> See you in Khyberspace -
> http://home.arcor.de/yadgar/khyberspace/index-e.html
> Afghanistan Chronicle: http://home.arcor.de/yadgar/
>
> Yadgar
>
> Now playing: Tubular Bells, Part 1 (Mike Oldfield)
nice one, although I like Tubular Bells II more :)
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Look, I don't want any toast, and he doesn't want any toast. In fact, no
one around here wants any toast, not now, not ever, no toast!"
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