POV-Ray : Newsgroups : povray.binaries.images : Alien architecture (99k jpeg) Server Time
23 Dec 2024 22:44:21 EST (-0500)
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From: Samuel Benge
Subject: Re: Alien architecture (99k jpeg)
Date: 27 Jul 2004 18:37:52
Message: <4106D8CC.4010106@hotmail.com>
Chris Johnson wrote:

> Very nice - especially in 3D.
> 
> -Chris


Thanks!


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From: Samuel Benge
Subject: Re: Alien architecture (99k jpeg)
Date: 27 Jul 2004 18:39:57
Message: <4106D948.4000708@hotmail.com>
Dave Blandston wrote:

> H. R. Giger himself would be impressed!
 
Thanks! Now I need to steer the style towards something more 'original' :)


-Sam


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From: Hugo Asm
Subject: Re: Alien architecture (99k jpeg)
Date: 28 Jul 2004 07:59:28
Message: <41079520$1@news.povray.org>
When do we get a real 3d screen ?? :-)

It's funny how the depth information in your image is somehow reversed, when
I look at it 2d versus 3d.

Regards,
Hugo


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From: Josh
Subject: Re: Alien architecture (99k jpeg)
Date: 28 Jul 2004 11:01:45
Message: <4107bfd9$1@news.povray.org>
beauty


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From: Samuel Benge
Subject: Re: Alien architecture (99k jpeg)
Date: 28 Jul 2004 11:08:10
Message: <4107C0E4.1000703@hotmail.com>
Hugo Asm wrote:

> When do we get a real 3d screen ?? :-)


They have three-dee screens now... I'm sure you've seen them. I think 
it's just that old Cracker-Jack trick though: a grooved, plastic sheet 
over a spliced image corresponding to the grooves. A person might be 
able to make one themselves at home, provided one has the grooved, 
plastic sheet :) I've got some liquid acrylic.... maybe I should try a 
small experiment...

 
> It's funny how the depth information in your image is somehow reversed, when
> I look at it 2d versus 3d.

Have you tried diverging your eyes to it yet? That really screws it up!

-Sam


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From: SomeOne
Subject: Re: Alien architecture (99k jpeg)
Date: 28 Jul 2004 14:45:36
Message: <4107f450@news.povray.org>
This is MEGACOOL. Especially the depth when viewing crosseyed is especially
cool. How did you do that? Is there some math involved to get everything
aligned? Could you do a desktop size (1024x768 or 1600x1200) please?

"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht
news:410### [at] hotmailcom...
| Hi everybody!
|
| Here's an attempt at greebling with a modified crackle pattern. It's
| meant to be viewed cross-eyed to bring out the depth. I could have used
| higher focal-blur settings if I had the time :cD
|
| The scene consists of a single height field, which was declared and
| copied several times. One 2x2 area_light was used. The faked indirect
| illumination is a proximity pattern based on the final object.
|
| Total rendering time: about 20 minutes. Rendered completely in POV-Ray
| 3.6 (except for my signature, which was added with the Gimp).


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From: scott
Subject: Re: Alien architecture (99k jpeg)
Date: 28 Jul 2004 14:51:20
Message: <4107f5a8$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:410### [at] hotmailcom
> Hugo Asm wrote:
>
>> When do we get a real 3d screen ?? :-)
>
>
> They have three-dee screens now... I'm sure you've seen them. I
> think it's just that old Cracker-Jack trick though: a grooved,
> plastic sheet over a spliced image corresponding to the grooves.

No.  They actually have another LC behind the main one which can selectively
let the backlight shine through to reach either your left or right eye.
This way you can switch between 2D and 3D in software.

http://sharp-world.com/corporate/news/040610.html

http://www.sle.sharp.co.uk/research/3d/3dbackground.htm
^^^^ where I work :-)

> A
> person might be able to make one themselves at home, provided one
> has the grooved, plastic sheet :) I've got some liquid acrylic....
> maybe I should try a small experiment...

Hmmm it would be pretty tricky, and it looks rubbish compared to the above
method.  This method is used for producing hardcopy 3D photos though.

>> It's funny how the depth information in your image is somehow
>> reversed, when I look at it 2d versus 3d.
>
> Have you tried diverging your eyes to it yet? That really screws it
> up!
>
> -Sam


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From: Samuel Benge
Subject: Re: Re: (125k jpeg)
Date: 28 Jul 2004 15:33:32
Message: <4107FECF.5030201@hotmail.com>
SomeOne wrote:

> This is MEGACOOL.


MEGATHANKS!

> Especially the depth when viewing crosseyed is especially
> cool. How did you do that? Is there some math involved to get everything
> aligned?


With POV there is always math. But this time it was as simple as 
counting by ten. I repeated the hf object along the x-axis and placed 
the light source waaay the heck out there, so as not to cause any trouble.

> Could you do a desktop size (1024x768 or 1600x1200) please?
 
Um...no time for that, but here's an 800x600 :)


-Sam


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Attachments:
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at2.jpg


 

From: Christian Kollross
Subject: Re: Alien architecture (99k jpeg)
Date: 1 Aug 2004 06:43:03
Message: <410cc937$1@news.povray.org>
Really Cool!
Only on top of the "middle-row-teeth", the surface looks like a wallpaper to
me. Is that something with my eyes or are there troubles making those
features 3D?


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From: Samuel Benge
Subject: Re: Alien architecture (99k jpeg)
Date: 2 Aug 2004 13:54:12
Message: <410E7F2B.60508@hotmail.com>
Christian Kollross wrote:

> Really Cool!


Thanks!

> Only on top of the "middle-row-teeth", the surface looks like a wallpaper to
> me. Is that something with my eyes or are there troubles making those
> features 3D?


They are 3D, but it can be a bit hard to see for two reasons: #1 - The 
effect is very slight on that part due to shallow details. #2 - Jpeg 
compression really tore this image up, thus 'mixing-up' details.

-Sam


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