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Hughes, B. wrote:
> Reached epic proportions with this one, Jaime.
Thanks! :)
> I like the subtle things, like the planter diffusing the sunlight onto the
> phone and also back there at the file cabinet onto the bookcase.
That was not planed, as you surely know...
> Maybe everyone was laid off work until they learn to stop rendering with POV
> on their computers? Looks like the nearest monitor shows this very scene in
> POV-Ray, so perhaps the others are network-rendering.
No, everyone is coming late because they know the boss is not going
to be there this morning. :)
> Trying to think of what might could use a change... Those fluorescent
> lights, possibly. I'd expect them to show the actual bulbs, with a
> blue-green glow in the diffuser panels, since there's sunlight illuminating
> the picture. Also, the ceiling panels could be textured, as many usually
> are.
Here in Valencia it's more typical to have panels like the ones you
describe, which a have a sort of diffuser grid instead a flat plastic
cover hiding the tubes. But of course the later was much easier to do...
anyhow, you made me try the other kind:
http://www.ignorancia.org/images/personal/office-13.jpg
I tried also to decorate the ceiling panels, but radiosity didn't
like it... all sort of artifacts appeared, so I left them untextured.
I've also increased the sunlight intensity to please Christoph. :)
Thanks for the comments!
--
Jaime Vives Piqueres
http://www.ignorancia.org/
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emkaah wrote:
> Very, very impressive. The only unrealisting thing I can see is that the
> office is too clean. Especially if this is in Spain. I mean, Spain, and
> only one tiny bit of paper next to the bin, yeah right :). But again,
> very impressive.
Ah... spanish offices are no more what they used to be. Now
everything is clean and people don't smoke. I've heard that now they
even work occasionally! :)
--
Jaime Vives Piqueres
http://www.ignorancia.org/
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Tek wrote:
[message saved as /home/jaime/raytracing/scenes/office/to-do.txt]
...and I thought I was finished with this one!
Many thanks for the good and detail criticism, it must be really
useful if I decide to do one more final render.
--
Jaime Vives Piqueres
http://www.ignorancia.org/
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"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:4109f79b$1@news.povray.org...
> Hughes, B. wrote:
>
> > Trying to think of what might could use a change... Those fluorescent
> > lights, possibly. I'd expect them to show the actual bulbs, with a
> > blue-green glow in the diffuser panels, since there's sunlight
illuminating
> > the picture. Also, the ceiling panels could be textured, as many usually
> > are.
>
> Here in Valencia it's more typical to have panels like the ones you
> describe, which a have a sort of diffuser grid instead a flat plastic
> cover hiding the tubes. But of course the later was much easier to do...
> anyhow, you made me try the other kind:
>
> http://www.ignorancia.org/images/personal/office-13.jpg
>
> I tried also to decorate the ceiling panels, but radiosity didn't
> like it... all sort of artifacts appeared, so I left them untextured.
> I've also increased the sunlight intensity to please Christoph. :)
Hey now, that's so much better than seeing only blank light panels. Really
improves it.
What were your radiosity settings? Must be a way to clean up those walls.
Seems to me that recursion_limit shouldn't be too high. I like using 2 most
because of how 3 or more tends to react negatively in shadowed places. And
error_bound should be kept low (I like 0.2). Are you loading a saved
radiosity file with always_sample on to try and refine it?
Looking at POV's rad_def.inc file for an example, it has a small
pretrace_end for indoor high quality. All the choices have half of default
adc_bailout.
Bob H.
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Hughes, B. wrote:
> Hey now, that's so much better than seeing only blank light panels. Really
> improves it.
I'm glad you like it.
> What were your radiosity settings? Must be a way to clean up those walls.
> Seems to me that recursion_limit shouldn't be too high. I like using 2 most
> because of how 3 or more tends to react negatively in shadowed places. And
> error_bound should be kept low (I like 0.2). Are you loading a saved
> radiosity file with always_sample on to try and refine it?
>
Radiosity setting were the following:
pretrace_start .05 pretrace_end .01
count 250
nearest_count 10
error_bound .5
recursion_limit 1
On the WIP 12 count was only 150. Increasing it on WIP 13 helped,
but not much. I will try your suggestions and some more things... will see.
Thanks!
--
Jaime Vives Piqueres
http://www.ignorancia.org
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Jaime Vives Piqueres wrote:
> Radiosity setting were the following:
>
> pretrace_start .05 pretrace_end .01
> count 250
> nearest_count 10
> error_bound .5
> recursion_limit 1
>
> On the WIP 12 count was only 150. Increasing it on WIP 13 helped, but
> not much. I will try your suggestions and some more things... will see.
Try a reduced low_error_factor (0.3 or 0.2) with a lower pretrace_end.
If that gets too slow use lower nearest_count.
Weren't you usually using a two pass method for your scenes?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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Wait, are you saying that image is NOT a photograph???
How long did it take to render?
--
- Nicolas Alvarez
nicoalvar0 [at] hotmail [dot] com
news:41038bdb@news.povray.org...
> Hi all:
>
> I got my old office scene finished thanks to Wings3d. I used this
> scene to practice/discover techniques with Wings3d, creating some more
> objects that were somewhat challenging to do with CSG.
>
> I'm going to do the final render at this size but with better
> radiosity settings, to get ride of the artifacts on the walls upper
parts.
>
> P.S.: Yes, the boss in not coming to the office today... ;)
>
> --
> Jaime
>
---------------------------------------------------------------------------
-----
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Christoph Hormann wrote:
> Try a reduced low_error_factor (0.3 or 0.2) with a lower pretrace_end.
> If that gets too slow use lower nearest_count.
Thanks for the tips... I will try them.
> Weren't you usually using a two pass method for your scenes?
Yes, these were the settings for the first pass. The second pass uses
the same settings for the load, but with always_sample off and a little
increase of brightness.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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Nicolas Alvarez wrote:
> Wait, are you saying that image is NOT a photograph???
It can't be... at least to my knowledge, no one ever published a
magazine called POVMAG. :)
> How long did it take to render?
It's on the signature: about 10 hours.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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Jaime Vives Piqueres wrote:
>> Try a reduced low_error_factor (0.3 or 0.2) with a lower pretrace_end.
>> If that gets too slow use lower nearest_count.
>
>
> Thanks for the tips... I will try them.
>
>> Weren't you usually using a two pass method for your scenes?
>
>
> Yes, these were the settings for the first pass. The second pass uses
> the same settings for the load, but with always_sample off and a little
> increase of brightness.
Well - then forget about low_error_factor, just use a lower error_bound
in the first pass.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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