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So, I could type in:
f'(x) = 2 sinh(2x), g'(x) = 2 sinh x - 3 cosh x, h'(x) = -
sinh(x)/cosh2(x)k'(x) = 1/cosh2x, l'(x) = cos(x)cosh(sin x), m'(x)
= (1 - (1/x2))/2n'(x) = 4x sinh(x2)cosh(x2)
to get a sphere?
I'll stick to modelers, thanks.
;-)
Oskar
Skip Talbot wrote:
>>Uh.. Isosurface... that's like, uh... Math, isn't it?
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> Not much if its just a function like y for a plane + a pigment pattern. :)
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> Skip
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