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From: D-fence
Subject: Fisrt Post ... second one
Date: 6 Jul 2004 15:04:56
Message: <40eaf7ce@news.povray.org>
This is an improvement (at least a try to improve) my first post.






I found, with that experiment, that focal blur adds a lot of realism but can
bring your image to unrenderable state (if the word exist) because you
would be an old man with a white beard before the end of rendering.


D-fence
AKA
Christophe Monniez


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From: Zeger Knaepen
Subject: Re: Fisrt Post ... second one
Date: 6 Jul 2004 15:42:48
Message: <40eb00b8$1@news.povray.org>
I like this one !

Can I mirror it and use as a desktop-background?  (I need to mirror it, because
otherwise my icons cover the sphere :))

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Alain
Subject: Re: Fisrt Post ... second one
Date: 6 Jul 2004 16:27:56
Message: <40eb0b4c$1@news.povray.org>
Zeger Knaepen nous apporta ses lumieres ainsi en ce 06/07/2004 15:43... :

>I like this one !
>
>Can I mirror it and use as a desktop-background?  (I need to mirror it, because
>otherwise my icons cover the sphere :))
>
>cu!
>--
>camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
>;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
>;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
><.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf
>
>
>  
>
Why don't you put your icons on the right or along the bottom of the 
screen? They are'nt welded in place..

Alain


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From: Ross
Subject: Re: Fisrt Post ... second one
Date: 6 Jul 2004 16:29:02
Message: <40eb0b8e$1@news.povray.org>
Very nice, very tangible, like i could reach out and push the ball around.
good use of simple colors and geometry


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From: Zeger Knaepen
Subject: Re: Fisrt Post ... second one
Date: 6 Jul 2004 17:04:46
Message: <40eb13ee$1@news.povray.org>
> Why don't you put your icons on the right or along the bottom of the
> screen? They are'nt welded in place..

I know, but I'm used to have them on the left, I know them to be there for
almost 10 years :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Apache
Subject: Re: Fisrt Post ... second one
Date: 6 Jul 2004 17:13:10
Message: <40eb15e6$1@news.povray.org>
since you're using focal blur AND area lights....
maybe you should try focal blur with very high settings while setting the
area_light settings as low as possible with jitter on.


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From: HENON fabien
Subject: Re: Fisrt Post ... second one
Date: 6 Jul 2004 17:40:00
Message: <web.40eb1b324d7ab48c189fbb660@news.povray.org>
D-fence <d-f### [at] nospamorg> wrote:
> This is an improvement (at least a try to improve) my first post.
>
> added   - a floor
>         - a ceilling with concrete beams
>         - new radiosity settings
>         - focal blur
>
> I found, with that experiment, that focal blur adds a lot of realism but can
> bring your image to unrenderable state (if the word exist) because you
> would be an old man with a white beard before the end of rendering.
>
>
> D-fence
> AKA
> Christophe Monniez

Hi, very nice one !
How long did it take you for the render ?

Would you mind posting the source ?


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From: Hugo Asm
Subject: Re: Fisrt Post ... second one
Date: 7 Jul 2004 05:27:24
Message: <40ebc1fc$1@news.povray.org>
Nice image! Welcome to the group!

In my opinion, focal blur isn't too slow. Fair settings (I usually go below
100 samples) is actually not slower than good anti-alias. But it's always a
good idea to speed optimise all elements of a scene. Maybe you've used CSG
"difference" to cut the holes in the floor? That can easily be very slow.
There are workarounds for it, but too difficult for me to describe right
now.

Regards,
Hugo


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From: Alain
Subject: Re: Fisrt Post ... second one
Date: 7 Jul 2004 09:00:52
Message: <40ebf404$1@news.povray.org>
Hugo Asm nous apporta ses lumieres ainsi en ce 07/07/2004 05:27... :

><snip> Maybe you've used CSG
>"difference" to cut the holes in the floor? That can easily be very slow.
>There are workarounds for it, but too difficult for me to describe right
>now.
>
>Regards,
>Hugo
>
>
>  
>
Instead of punching 81 holes in one box, use 81 small boxes hith 1 hole 
in an union. Place them with a pair of #while loops, then, add some 
narow boxes to thicken the borders. It's a lot faster.

Alain


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From: D-fence
Subject: Re: Fisrt Post ... second one
Date: 7 Jul 2004 12:33:54
Message: <40ec25f1@news.povray.org>
HENON fabien wrote:

> D-fence <d-f### [at] nospamorg> wrote:
>> This is an improvement (at least a try to improve) my first post.
>>
>> added   - a floor
>>         - a ceilling with concrete beams
>>         - new radiosity settings
>>         - focal blur
>>
>> I found, with that experiment, that focal blur adds a lot of realism but
>> can bring your image to unrenderable state (if the word exist) because
>> you would be an old man with a white beard before the end of rendering.
>>
>>
>> D-fence
>> AKA
>> Christophe Monniez
> 
> Hi, very nice one !
> How long did it take you for the render ?
> 
> Would you mind posting the source ?

The source of the first first post is already posted in the p.b.s. but I can
post this one too (maybe after a bit of optimization)

Thanks


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