|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I just posted something in p.o-t that was probably a direct inspiration for
this picture. It started as simply an idea, re-using some elements from my
Radio Graves picture (most notably the farm). I added more detail to
several elements, though (barn, road, fence). I still plan to add more
detail, and there are a few things that need to be fixed, but I thought I
would post this now, nevertheless.
I finally used my beans, which are actually small TomTree's (via PovTree).
A slightly larger version (1152 x 864) at
www.beantoad.com/newimages/running6.jpg
Does anyone know of a good way to make a board texture? At higher
resolutions, the barn texture shows for what it really is: Y-axis stretched
granite. It looks good from a distance, though. The barn is basically just
a box with a roof cut out of it. I don't want to have to build it
board-by-board.
(Poser 5 models Judy, Penny, and Don [in the barn] were used)
--
Jeremy
www.beantoad.com
Post a reply to this message
Attachments:
Download 'running6.jpg' (85 KB)
Preview of image 'running6.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jeremy M. Praay nous apporta ses lumieres ainsi en ce 29/06/2004 10:43... :
>Does anyone know of a good way to make a board texture? At higher
>resolutions, the barn texture shows for what it really is: Y-axis stretched
>granite. It looks good from a distance, though. The barn is basically just
>a box with a roof cut out of it. I don't want to have to build it
>board-by-board.
>
Have you tried the wood pigment, together with a warp{repeat...
offset... flip<axis>} to make the planks. It can look like:
#include "woods.inc"//to get the ready made pigments and colour_map
#declare Wood1= texture{pigment{P_WoodGrain5A scale .7 color_map{
M_Wood1A }warp {repeat 0.37*x offset y*0.11 flip <0,0,1>}}rotate 90*y
finish{diffuse 0.85}}
texture{pigment{P_WoodGrain4B scale .7 color_map{ M_Wood1B }warp
{repeat 0.37*x offset x*0.05 flip <0,1,0>}}rotate 90*y finish{diffuse 0.87}}
A light toned somewhat redish wood showing planks.
Alain
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jeremy M. Praay wrote:
Very enjoyable picture. I could try and analyze further, but let's just
say I like the "vision" for now.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jeremy M. Praay wrote:
<snip>
Looks just like Texas except for the little hill. The best part of the
picture is the Y-intersection. It changes the image from "two people
running on a road full of farmhouses" to "two people running past a
crossroads, a (relatively) busy part of some rural county, beyond which
may lie nothing but miles and miles of nothing but budding crops."
The chimney screams CSG, but I'm sure that's on your list.
-Shay
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Alain" <aze### [at] qwertygov> wrote in message
news:40e18487$1@news.povray.org...
> Jeremy M. Praay nous apporta ses lumieres ainsi en ce 29/06/2004 10:43...
:
>
> >Does anyone know of a good way to make a board texture? At higher
> >resolutions, the barn texture shows for what it really is: Y-axis
stretched
> >granite. It looks good from a distance, though. The barn is basically
just
> >a box with a roof cut out of it. I don't want to have to build it
> >board-by-board.
> >
> Have you tried the wood pigment, together with a warp{repeat...
> offset... flip<axis>} to make the planks. It can look like:
> #include "woods.inc"//to get the ready made pigments and colour_map
> #declare Wood1= texture{pigment{P_WoodGrain5A scale .7 color_map{
> M_Wood1A }warp {repeat 0.37*x offset y*0.11 flip <0,0,1>}}rotate 90*y
> finish{diffuse 0.85}}
> texture{pigment{P_WoodGrain4B scale .7 color_map{ M_Wood1B }warp
> {repeat 0.37*x offset x*0.05 flip <0,1,0>}}rotate 90*y finish{diffuse
0.87}}
>
> A light toned somewhat redish wood showing planks.
>
Thanks for the idea. I was going to try this code before replying, but my
home computer is currently having technical difficulties, and POV-Ray is
currently out of the question. :-(
--
Jeremy
www.beantoad.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Shay" <sah### [at] simcopartscom> wrote in message
news:40e1aedc$1@news.povray.org...
> Jeremy M. Praay wrote:
> <snip>
>
> Looks just like Texas except for the little hill. The best part of the
> picture is the Y-intersection. It changes the image from "two people
> running on a road full of farmhouses" to "two people running past a
> crossroads, a (relatively) busy part of some rural county, beyond which
> may lie nothing but miles and miles of nothing but budding crops."
>
> The chimney screams CSG, but I'm sure that's on your list.
>
Texas? Michigan! ;-)
I'm not real happy with the hill, it may stay or go, or change a lot. I
have a mental list of changes. The barn and house textures may not look bad
from this distance, but they need more detail (and maybe a foundation?).
I'm not sure how much detail I'll do other than "more". I might use my
brick macro for the chimney, but that might be overkill (not that I
generally care about overkill). And, I might cover some things up with
bushes (they're handy that way).
Unfortunately, all of the grass, beans, and trees suck up a ton of RAM.
Peak memory use (including the OS) goes past 1 GB. I'm glad a I have a gig
now.
--
Jeremy
www.beantoad.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Jim Charter" <jrc### [at] msncom> wrote in message
news:40e1a80c$1@news.povray.org...
> Jeremy M. Praay wrote:
>
> Very enjoyable picture. I could try and analyze further, but let's just
> say I like the "vision" for now.
Thanks!
I probably won't be working on it over the next couple weeks (vacation
coming up, plus recent computer problems), but I'll probably have a final
version (or near final) in July, as free-time permits.
I just hope "Mom" is jogging slowly, otherwise it must be pretty hard on
that little girl.
--
Jeremy
www.beantoad.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Jeremy M. Praay wrote:
> Does anyone know of a good way to make a board texture? At higher
> resolutions, the barn texture shows for what it really is: Y-axis stretched
> granite. It looks good from a distance, though. The barn is basically just
> a box with a roof cut out of it. I don't want to have to build it
> board-by-board.
If you want it to look good at high res, you will end surely building
it boar-by-board... :) Anyhow you could try to simulate the different
boards with a texture_map using different instances of the current
texture and a suitable pattern.
BTW, the image is really well composed, and very convincing if you
don't look to the most foreground bean rows. Also, I somehow expect to
have more distant hills at the left...
--
Jaime
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:40e6ce1c@news.povray.org...
> If you want it to look good at high res, you will end surely building
> it boar-by-board... :) Anyhow you could try to simulate the different
> boards with a texture_map using different instances of the current
> texture and a suitable pattern.
Thanks for the input! I just got back from vacation, so I'm just now
catching up.
Hmmm... Building things board by board gets time consuming, and then
difference operations kill rendering time. It's something that I'll think
about, and perhaps experiment a little. I've always wanted to build a
detailed old barn, but I wasn't planning to do that for this picture.
I think I see what you're saying about the texture map. I'll have to see
how that looks.
>
> BTW, the image is really well composed, and very convincing if you
> don't look to the most foreground bean rows. Also, I somehow expect to
> have more distant hills at the left...
I need to work a little more on the bean textures, and I definitely need to
make the "dirt" look real. Right now it's just a flat pigment. Textures,
textures, textures... Textures bog me down, but I believe they are what
separates a good image from a bad image most of the time.
Something needs to happen on the left. I haven't decided what needs to be
there, exactly. I'm not sure I like the hills on the right either. I think
I'm going to make flatter hills with more "stuff" being farmed in the
distance. I just hope I find the time to finish. ;-)
--
Jeremy
www.beantoad.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|