POV-Ray : Newsgroups : povray.binaries.images : Arcade Controller Project Update (ACPU) Server Time
13 Nov 2024 03:46:54 EST (-0500)
  Arcade Controller Project Update (ACPU) (Message 1 to 3 of 3)  
From: Dave Blandston
Subject: Arcade Controller Project Update (ACPU)
Date: 29 Jun 2004 00:24:36
Message: <40e0ef04@news.povray.org>
Thanks for the great suggestions. As always, many thoughtful ideas and
comments. I did manage to work in the checkered plane in this version; how
could I have been so neglectful the first time??? :-)

I think it's very helpful to render this thing before starting construction
because I can look at different configurations and imagine which would be
most comfortable to use. When (if?) I complete this project I'll post a
photo of the actual device, if anyone's interested.

Regards,
David


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From: Xplo Eristotle
Subject: Re: Arcade Controller Project Update (ACPU)
Date: 29 Jun 2004 02:01:16
Message: <40e105ac@news.povray.org>
Dave Blandston wrote:

> Thanks for the great suggestions. As always, many thoughtful ideas and
> comments. I did manage to work in the checkered plane in this version; how
> could I have been so neglectful the first time??? :-)
> 
> I think it's very helpful to render this thing before starting construction
> because I can look at different configurations and imagine which would be
> most comfortable to use. When (if?) I complete this project I'll post a
> photo of the actual device, if anyone's interested.

This doesn't really have anything to do with the render.. but wouldn't 
you be better off making something with a little roundness to the 
corners? I mean, unless you relly WANT those edges there...

-Xplo


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From: Dave Blandston
Subject: Re: Arcade Controller Project Update (ACPU)
Date: 29 Jun 2004 16:16:50
Message: <40e1ce32@news.povray.org>
"Xplo Eristotle" <xpl### [at] infomagicnet> wrote in message
news:40e105ac@news.povray.org...
> This doesn't really have anything to do with the render.. but wouldn't
> you be better off making something with a little roundness to the
> corners? I mean, unless you really WANT those edges there...
>
> -Xplo

I'll use a router to round off the edges of the actual wooden box. But for
the render, it was too time-consuming to round the edges off. The tricky
part is that the top of the box is angled (CSG intersection between a box
and a plane), so I couldn't just use "Round_Box_Union" from shapes.inc.

Regards,
Dave


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