I improved the scene somewhat. Added a cloud and some dead grass. Your comments
are welcome.
Scene statistics follow:
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Image Resolution 1280 x 1024
Pixels: 1312000 Samples: 4423080 Smpls/Pxl: 3.37
Rays: 5127414 Saved: 7 Max Level: 5/5
Ray->Shape Intersection Tests Succeeded Percentage
Blob 830106189 2189441 0.26
Blob Component 69368192 39737316 57.28
Blob Bound 2135510402 171083938 8.01
Box 5815283 5815283 100.00
CSG Union 159203076 557991 0.35
Height Field 6827756 245091 3.59
Height Field Box 6827756 484654 7.10
Height Field Triangle 1331398 347390 26.09
Height Field Block 1587926 579348 36.48
Height Field Cell 6942586 706168 10.17
Mesh 357156033 15753646 4.41
Plane 18228587 2877104 15.78
Sphere 55887119 26533846 47.48
True Type Font 116222 32783 28.21
Bounding Object 55887119 26533846 47.48
Clipping Object 347390 245424 70.65
Bounding Box 146723236069 2335653937 1.59
Light Buffer 181671671455 180014589836 99.09
Vista Buffer 1016512472 815787760 80.25
Function VM calls: 1260990
Roots tested: 2864619 eliminated: 328820
Calls to Noise: 12278212 Calls to DNoise: 40363030
Media Intervals: 5478939 Media Samples: 72305879 (13.20)
Shadow Ray Tests: 21506495 Succeeded: 5967159
Reflected Rays: 31670
Transmitted Rays: 672664
Smallest Alloc: 17 bytes
Largest Alloc: 30412816 bytes
Peak memory used: 226389198 bytes
Total Scene Processing Times
Parse Time: 0 hours 3 minutes 32 seconds (212 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 15 hours 51 minutes 10 seconds (57070 seconds)
Total Time: 15 hours 54 minutes 42 seconds (57282 seconds)
CPU time used: kernel 21.20 seconds, user 56711.70 seconds, total 56732.91
seconds
Render averaged 23.10 PPS over 1310720 pixels
POV-Ray finished
System: Windows XP w/ AMD Athlon 1400
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Maurice
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Attachments:
Download 'MH_Lying in the Grass on a Summers day.jpg' (359 KB)
Preview of image 'MH_Lying in the Grass on a Summers day.jpg'
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