POV-Ray : Newsgroups : povray.binaries.images : Lying in the Grass on a Summer's day Server Time
14 Nov 2024 12:23:31 EST (-0500)
  Lying in the Grass on a Summer's day (Message 1 to 4 of 4)  
From: SomeOne
Subject: Lying in the Grass on a Summer's day
Date: 28 Jun 2004 04:33:43
Message: <40dfd7e7@news.povray.org>
I improved the scene somewhat. Added a cloud and some dead grass. Your comments
are welcome.

Scene statistics follow:
------8<-----
Image Resolution 1280 x 1024

Pixels:          1312000   Samples:         4423080   Smpls/Pxl: 3.37
Rays:            5127414   Saved:                 7   Max Level: 5/5

Ray->Shape Intersection          Tests       Succeeded  Percentage

Blob                         830106189         2189441      0.26
Blob Component                69368192        39737316     57.28
Blob Bound                  2135510402       171083938      8.01
Box                            5815283         5815283    100.00
CSG Union                    159203076          557991      0.35
Height Field                   6827756          245091      3.59
Height Field Box               6827756          484654      7.10
Height Field Triangle          1331398          347390     26.09
Height Field Block             1587926          579348     36.48
Height Field Cell              6942586          706168     10.17
Mesh                         357156033        15753646      4.41
Plane                         18228587         2877104     15.78
Sphere                        55887119        26533846     47.48
True Type Font                  116222           32783     28.21
Bounding Object               55887119        26533846     47.48
Clipping Object                 347390          245424     70.65
Bounding Box              146723236069      2335653937      1.59
Light Buffer              181671671455    180014589836     99.09
Vista Buffer                1016512472       815787760     80.25

Function VM calls:          1260990

Roots tested:               2864619   eliminated:               328820
Calls to Noise:            12278212   Calls to DNoise:        40363030

Media Intervals:            5478939   Media Samples:          72305879 (13.20)
Shadow Ray Tests:          21506495   Succeeded:               5967159
Reflected Rays:               31670
Transmitted Rays:            672664

Smallest Alloc:                  17 bytes
Largest  Alloc:            30412816 bytes
Peak memory used:         226389198 bytes
Total Scene Processing Times
  Parse Time:    0 hours  3 minutes 32 seconds (212 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:  15 hours 51 minutes 10 seconds (57070 seconds)
  Total Time:   15 hours 54 minutes 42 seconds (57282 seconds)
CPU time used: kernel 21.20 seconds, user 56711.70 seconds, total 56732.91
seconds
Render averaged 23.10 PPS over 1310720 pixels

POV-Ray finished

System: Windows XP w/ AMD Athlon 1400

-- 
Maurice


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Attachments:
Download 'MH_Lying in the Grass on a Summers day.jpg' (359 KB)

Preview of image 'MH_Lying in the Grass on a Summers day.jpg'
MH_Lying in the Grass on a Summers day.jpg


 

From: Ross
Subject: Re: Lying in the Grass on a Summer's day
Date: 28 Jun 2004 10:53:49
Message: <40e030fd$1@news.povray.org>
The grass looks better, thicker. it's texture looks to shiney and bright
though. the same with the trees. they remind me of birch a little, but the
white is too bright (and towards the branches, too green)

looks better, keep it up.


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From: Apache
Subject: Re: Lying in the Grass on a Summer's day
Date: 28 Jun 2004 14:28:38
Message: <40e06356$1@news.povray.org>
what about using a bit more compression? :P


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From: SomeOne
Subject: Re: Lying in the Grass on a Summer's day
Date: 28 Jun 2004 14:51:22
Message: <40e068aa@news.povray.org>
"Apache" <apa### [at] hotmailcom> schreef in bericht
news:40e06356$1@news.povray.org...
| what about using a bit more compression? :P

Good tip. I've got Cable internet so I don't notice that the size is too big.
I'll compress further in future.
Any suggestions as to the compression setting? I use MS PhotoEditor or XnView.


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