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I consider the water finished, for now, maybe later I will improve it a little,
I still have some ideas :)
Now I'm working on the geometry of the landscape itself, which appears to be
extremely difficult :)
Right now you have the choice between these types of landscape (and of course
any combination between them, randomized or not):
2 types of mountains, rolling hills, craters, canyons, a bunc of little islands
and one big island
This image uses a combination the second type of mountains (50% influence),
rolling hills (20% influence), craters (100% influence) and little islands (100%
influence, which I believe is the most obvious :))
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Attachments:
Download 'ls-c.jpg' (52 KB)
Preview of image 'ls-c.jpg'
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Zeger Knaepen wrote:
> I consider the water finished, for now, maybe later I will improve it a
> little, I still have some ideas :)
Looks awsome, all we want now is a slow camera flyby with the water lapping
the shores :)
--
Rick
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> > I consider the water finished, for now, maybe later I will improve it a
> > little, I still have some ideas :)
>
> Looks awsome,
tnx :)
> all we want now is a slow camera flyby with the water lapping
> the shores :)
Ow, right, I knew I forgot something, there is no animation-support yet :-/
But I'll fix that! :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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