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All those LOTW-projects around here inspired me to do some copycat'ing :p
Here are my landscapes so far: http://sad.nostalg1c.org/pov/landschap/
Rendertimes are between 30 minutes and 2 hours on an Athlon Thunderbird
1.1GHz with 376MB RAM (8MB onboard videoram, hence the strange amount :p)
under Windows Me (I know... :))
As required for a decent LOTW-project, almost everything is randomized (ie:
landscape-shape, clouds, and camera-settings)
Things to do:
- random weather- and time-settings
- random texturing and environment (rocky, sand-dunes, woods, ...)
- placement of actual objects, like rocks, houses, trees, maybe little boats
on the water
- ... :)
cu!
--
ZK AKA Gaeriel
http://www.povplace.be.tf
"I escaped somehow. Let's go!"
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The 6 and 8 are nice for me. ;-))
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Zeger Knaepen wrote:
> All those LOTW-projects around here inspired me to do some copycat'ing :p
>
> Here are my landscapes so far: http://sad.nostalg1c.org/pov/landschap/
>
I especially like the fog/haze of the 6th image and the landscape 8.
And the clouds look pretty well.
I wonder how you created the water, especially the spray at the shore.
Wolfgang
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"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:40bc9463$1@news.povray.org...
> The 6 and 8 are nice for me. ;-))
Thanks, I also like 8 a lot :) That grass looks a lot better than intended (it
was actually just a temporary texture :))
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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"Wolfgang Wieser" <wwi### [at] gmxde> wrote in message
news:40bccbea@news.povray.org...
> Zeger Knaepen wrote:
>
> > All those LOTW-projects around here inspired me to do some copycat'ing :p
> >
> > Here are my landscapes so far: http://sad.nostalg1c.org/pov/landschap/
> >
> I especially like the fog/haze of the 6th image and the landscape 8.
As far as I remember, the fog is almost the same in all the images :) Except
that the fog-color depends on the position of the sun :)
> And the clouds look pretty well.
thanks :)
> I wonder how you created the water, especially the spray at the shore.
It's the same technique Jaime Vives Piqueres used in his LOTW-project, but I'm
thinking about changing it... I believe I can do better :) I have this idea I
want to try out, but I think that'll be for another day :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Zeger Knaepen wrote:
> All those LOTW-projects around here inspired me to do some copycat'ing :p
>
> As required for a decent LOTW-project, almost everything is randomized (ie:
> landscape-shape, clouds, and camera-settings)
>
Thanks for including the source! Very cool. Enter your own seeds; make
your own world!
Dave Matthews
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"Dave Matthews" <nos### [at] nospamedu> wrote in message
news:40bd070e@news.povray.org...
> Zeger Knaepen wrote:
> > All those LOTW-projects around here inspired me to do some copycat'ing :p
> >
> > As required for a decent LOTW-project, almost everything is randomized (ie:
> > landscape-shape, clouds, and camera-settings)
> >
>
> Thanks for including the source! Very cool. Enter your own seeds; make
> your own world!
:)
I'm glad you like it, but it's not yet finished at all :) Tomorrow I'm gonna
try a new way of doing foam, and if I have the time I will make some things more
controllable, like the density of the clouds and the shape of the landscape
(rocky, rolling hills, one big island, canyons, ...) I have a lot of ideas, but
unfortunately not a lot of time, so, well, I don't know, maybe, probably, it'll
never be finished :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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