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Latest installment of the Rose. I've now set it to sunset and really like
the outcome of it, the backlighting helps creating more volumetric clouds.
Sunbeams get rid of a little of the monotony due to the repeating colums, as
well as providing a counterweight to the red petals on the left side.
I've incorporated some of the suggestions I got from my last post: raised
the camera somewhat, put it into a sunset theme and thus got some more color
onto the otherwise grey backdrop. The sunbeams also play a crucial role in
spicing up the backdrop's repeating nature.
I'll experiment a little more with the textures for the floor and columns,
right now, only the floor is textured. Maybe I'll introduce a slight
reflection on the floor and a marble texture for the columns, but I'll have
to experiment a little if I can get it right. I don't want to make too great
anymore, as the deadline is nearing (her birthday is on the 3rd of June, and
this image will probably need somewhat ten hours to render).
Note that the shadows of the columns will be made with arealights in the
final version, but I left it out for time-consuming reasons in this render.
I'll tackle thorns and the leafs for the rose next before I head for the
refinement of the background.
As always, comments and suggestions welcome.
Regards,
Tim
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
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Attachments:
Download 'birthday_c.jpg' (28 KB)
Preview of image 'birthday_c.jpg'
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Tim Nikias v2.0 wrote:
<snip>
Just one comment (besides "it's nearly bloody perfect" :) )
The rose is too dark now so the eye gets drawn to the sun.
--
Ger
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> Just one comment (besides "it's nearly bloody perfect" :) )
Darn tootin!
> The rose is too dark now so the eye gets drawn to the sun.
Darn tooting!
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Felbrigg wrote:
>> Just one comment (besides "it's nearly bloody perfect" :) )
>
> Darn tootin!
??
>
>> The rose is too dark now so the eye gets drawn to the sun.
>
> Darn tooting!
??
--
Ger
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> >> Just one comment (besides "it's nearly bloody perfect" :) )
> >
> > Darn tootin!
> ??
Excuse me, it should be read as. "Yes, golly wow, I agree with the
previous statement."
> >
> >> The rose is too dark now so the eye gets drawn to the sun.
> >
> > Darn tooting!
> ??
Please read my comment above.
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Felbrigg wrote:
>
> Excuse me, it should be read as. "Yes, golly wow, I agree with the
> previous statement."
:) Okay np, I just never heard/seen it before
>
> Please read my comment above.
Please read my response above. :)
--
Ger
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> :) Okay np, I just never heard/seen it before
np ? I say, am I being insulted? Barbara(!), Barbara(!), did you hear
that, he just called me a "np", and in public too! Well, I've never been so
insulted... oh.. no... hang on , I have been that insulted, last week.
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Felbrigg wrote:
>> :) Okay np, I just never heard/seen it before
>
> np ? I say, am I being insulted? Barbara(!), Barbara(!), did you hear
> that, he just called me a "np", and in public too! Well, I've never been
> so
> insulted... oh.. no... hang on , I have been that insulted, last week.
Feeling better now? :)
--
Ger
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Wow, man. Reeeeally nice.
> Note that the shadows of the columns will be made with arealights in the
> final version, but I left it out for time-consuming reasons in this
render.
Good, I was going to mention that.
You need more lighting from the front though; as Ger mentioned, the rose is
no longer the focal point. I would suggest trying a shadowless light to just
give some depth and visibility to the rose. Maybe even use an extra
spotlight on the top of the rose, or consider making the rose petals
themselves glow, or something. Bring back some of the focus to it.
Finally, you might consider adding subtle sunbeam effects to where the light
is streaming in through the pillars. The obvious way to do this would be
with scattering media, but that'd be way too slow. So if you want to do it,
I would recommend making some simple triangle meshes by hand which match the
shape of the blocks of light which are coming through the pillars. Since
there are hardly any shadows in this scene, the meshes could be very simple,
and as long as they're in just about the right place and all of their edges
are oriented towards the sun (this can be done with some relatively simple
vector math), they would look just like you used scattering media. Then
you'd just add a small amount of emitting media to them. (I used this trick
for the beams of light in
http://www.slimeland.com/images/pictures/PaddedCell.jpg .) Note that it's a
good idea to add a density{} which will make the lighting effect stronger in
the places where the light is coming directly from the sun to the camera and
weaker in other areas. Don't forget to add an object for the light coming in
from above the object the pillars are suspending. Keep the amount of
emitting media low so that the edges of the meshes aren't very visible.
Nice job.
- Slime
[ http://www.slimeland.com/ ]
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> np ? I say, am I being insulted? Barbara(!), Barbara(!), did you hear
> that, he just called me a "np", and in public too! Well, I've never been
so
> insulted... oh.. no... hang on , I have been that insulted, last week.
Sir, are you british?
That sounds *so* Monty Python... :-)
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