|
|
Hello !
Just managed to create this. The terrain is a blend between image data
and a granite pattern. I had to write a cubic interpolation script
myself since it is apparently not available yet in POV... There still
are some artifacts, but it used to be quite worse.
I guess I'll have to add some clouds now. But I'm having a hard time
with media...
Comments and suggestions welcomed
--
Vincent
Post a reply to this message
Attachments:
Download 'ridges86.jpeg.jpg' (103 KB)
Preview of image 'ridges86.jpeg.jpg'
|
|
|
|
Vincent LE CHEVALIER wrote:
> Hello !
Hi!
> Just managed to create this. The terrain is a blend between image data
> and a granite pattern. I had to write a cubic interpolation script
> myself since it is apparently not available yet in POV... There still
> are some artifacts, but it used to be quite worse.
>
> I guess I'll have to add some clouds now. But I'm having a hard time
> with media...
>
> Comments and suggestions welcomed
>
This is a good example of blending data for height_fields. I think one
could get away with a lower-resolution image if it was perhaps given
some turbulence...
Good job on the cubic interpolation... how is it referenced in the POV
script, 'interpolate 3'?
-Sam Benge
Post a reply to this message
|
|
|
|
Samuel Benge wrote:
> This is a good example of blending data for height_fields. I think one
> could get away with a lower-resolution image if it was perhaps given
> some turbulence...
>
> Good job on the cubic interpolation... how is it referenced in the POV
> script, 'interpolate 3'?
Well, it should be judging from the file image.h in the POV source. But
as far as I know, it is not implemented in v3.5. So I coded the
interpolation in POV script language. And obviously it's quite slow
compared to the built-in interpolation types. But on the other hand,
this gives me the possibility to tweak the interpolation process...
Anyway, I'm not ready to recompile POV yet. So I guess I'll keep using
my script ;-)
Thanks for the comments
--
Vincent
Post a reply to this message
|
|