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and almost new to Povray too...
I use HamaPatch to build a scene, but cannot build in povray..
this is one of my first renders..all is hamapatch/povray except the
flower
juliette
www.bodhi-creations.com
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Hi Juliette! Welcome to povray! :o)
"juliette" <me### [at] nothomecom> wrote in message
news:40acffdc@news.povray.org...
and almost new to Povray too...
Stay with it, it's great!
>I use HamaPatch to build a scene, but cannot build in povray..
There's nothing wrong with this. PovRay isn't specifically a
modeling program, it's a highly sophisticated rendering program -
famed for its texture applications, (and loads of other applications),
and of course, rendering. I used sPatch for quite a while and couldn't
get on with Hamapatch, but now I use Wings 3D, it's free and an
excellent modeling program.
Stick to what you feel comfortable with.
>this is one of my first renders..all is hamapatch/povray except the
flower
Well, excellent start. You 'could' do that vase in pov using SOR
(Surface of Revolution), or a 'lathe' structure, look those words up
in the docs. The docs are *very* helpful, but also ask your questions
in the community - povray.general or povray.newusers are the best
places.
Best wishes and keep posting your images! There's more help here
than you'll ever need! :o)
~Steve~
juliette
www.bodhi-creations.com
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juliette wrote:
> and almost new to Povray too...
> I use HamaPatch to build a scene, but cannot build in povray..
> this is one of my first renders..all is hamapatch/povray except the flower
> juliette
> www.bodhi-creations.com <http://www.bodhi-creations.com>
Interesting :-)
And, of course, welcome to the "povray fellowship" ;-)
Post a reply to this message
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thank you so much Steven..and yes !! I will stay with it
juliette
"St." <dot### [at] dotcom> schreef in bericht news:40ad0a60@news.povray.org...
> Hi Juliette! Welcome to povray! :o)
> "juliette" <me### [at] nothomecom> wrote in message
> news:40acffdc@news.povray.org...
> and almost new to Povray too...
>
> Stay with it, it's great!
>
>
> >I use HamaPatch to build a scene, but cannot build in povray..
>
> There's nothing wrong with this. PovRay isn't specifically a
> modeling program, it's a highly sophisticated rendering program -
> famed for its texture applications, (and loads of other applications),
> and of course, rendering. I used sPatch for quite a while and couldn't
> get on with Hamapatch, but now I use Wings 3D, it's free and an
> excellent modeling program.
>
> Stick to what you feel comfortable with.
>
>
> >this is one of my first renders..all is hamapatch/povray except the
> flower
>
> Well, excellent start. You 'could' do that vase in pov using SOR
> (Surface of Revolution), or a 'lathe' structure, look those words up
> in the docs. The docs are *very* helpful, but also ask your questions
> in the community - povray.general or povray.newusers are the best
> places.
>
> Best wishes and keep posting your images! There's more help here
> than you'll ever need! :o)
>
> ~Steve~
>
>
> juliette
> www.bodhi-creations.com
>
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thank you !!
juliette
"LightBeam" <s.f### [at] tiscalifr> schreef in bericht
news:40ad1814$1@news.povray.org...
> juliette wrote:
>
> > and almost new to Povray too...
> > I use HamaPatch to build a scene, but cannot build in povray..
> > this is one of my first renders..all is hamapatch/povray except the
flower
> > juliette
> > www.bodhi-creations.com <http://www.bodhi-creations.com>
>
> Interesting :-)
> And, of course, welcome to the "povray fellowship" ;-)
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A warm welcome!
I like the simplicity of the scene. One comment about the floor and ceiling
textures: I think they are very stretched out in z-direction which gives
them a strange look. Try scaling the texture and see the results.
I like the logo, by the way.
Thomas
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dankjewel Thomas...
I'll try to follow your tips but I think it is caused by HamaPatch,
thanx a lot
juliette
"Thomas de Groot" <t.d### [at] internlnet> schreef in bericht
news:40ada3fe$1@news.povray.org...
> A warm welcome!
> I like the simplicity of the scene. One comment about the floor and
ceiling
> textures: I think they are very stretched out in z-direction which gives
> them a strange look. Try scaling the texture and see the results.
> I like the logo, by the way.
>
> Thomas
>
>
Post a reply to this message
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