|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hello everyone. Here's a little something I whipped up today. Hope you
enjoy it!
-Sam Benge
Post a reply to this message
Attachments:
Download 'flying2.jpg' (77 KB)
Preview of image 'flying2.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Program ended abnormally on 22/06/2004 21:09, Due to a catastrophic Samuel Benge
error:
> Hello everyone. Here's a little something I whipped up today. Hope you
> enjoy it!
>
> -Sam Benge
>
> ------------------------------------------------------------------------
>
Very nice.
how did you get the motion blur on the ground?
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nice!
I like the softness of the edges of the spaceship, is this focal blur or some
kind of neat trick? And how did you do those light glows? The ship really looks
almost hand-drawn, it's got a very nice feel to it.
--
Tek
www.evilsuperbrain.com
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:40D### [at] hotmailcom...
> Hello everyone. Here's a little something I whipped up today. Hope you
> enjoy it!
>
> -Sam Benge
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Samuel Benge wrote:
> Hello everyone. Here's a little something I whipped up today. Hope
> you enjoy it!
>
> -Sam Benge
star warz - return of the sam knights...
be careful that no rock will stop your invasion...
fog+motion blur+isosurface?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I like the whole image. There's only one thing that bothers me. The ground
or water likes very good, but the ships shadow looks very flat on it, which
ruins the illusion for me. And sorry, I can't figure out how to get out of
CENTER mode.
AW
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Francois Labreque wrote:
>
> Very nice.
>
> how did you get the motion blur on the ground?
It's an averaged pigment of about twenty looped granite textures,
stretched and translated.
-Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tek wrote:
> Nice!
Thanks!
> I like the softness of the edges of the spaceship, is this focal blur or some
> kind of neat trick? And how did you do those light glows? The ship really looks
> almost hand-drawn, it's got a very nice feel to it.
I used focal blur, yes, but it helps tremendously that I made the ship
mostly out of superellipsoids. The wings are unevenly scaled spheres.
For the lights, I just declared a union comprised of a superellisoid and
a sphere with emitting media. It has a spherical density, of course.
-Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
marabou wrote:
> star warz - return of the sam knights...
> be careful that no rock will stop your invasion...
All it takes is one stray asteroid.....
> fog+motion blur+isosurface?
No isosurfaces were used. All basic csg.
-Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Andrew Wilcox wrote:
> I like the whole image. There's only one thing that bothers me. The ground
> or water likes very good, but the ships shadow looks very flat on it, which
> ruins the illusion for me.
It's supposed to be ground... sometimes my ground planes look like
water, I guess :) I don't particularly like the flat shadow either, but
I think the ground plane would look flat regardless. There's no easier
way to make motion_blur effects than on a flat surface....
-Sam
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 22 Jun 2004 18:09:46 -0700, Samuel Benge <stb### [at] hotmailcom>
wrote:
>This is a multi-part message in MIME format.
>--------------090401060100040200050406
>Content-Type: text/plain; charset=us-ascii; format=flowed
>Content-Transfer-Encoding: 7bit
>
>Hello everyone. Here's a little something I whipped up today. Hope you
>enjoy it!
>
Oh my! That just totally kicks ass. I love
the camera tilt. I love the ship (plane?)
Wow.
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |