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Hello everyone! I haven't posted here for a while, so I thought I'd
contribute *something*. I've been working on this scene for a couple of
days now. It began as an attempt to make a landscape which looks good
from whichever angle you view it.
The jpeg quality for these images is low, I'll admit. No post-processing
was used, except for converting from tga to jpeg. I used less than 20%
jpeg smoothing. The camera is looking to the front, right, back and left
starting with image number one.
The whole scene is composed of scattered height_fields, a bunch of
spheres with spherical media, and one ground plane. A cylinder connects
the camera to the light_source to make the sun form a corona.
Average render time: about six minutes.
Questions and comments are always welcome!
-Samuel Benge
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Attachments:
Download 'desert_1.jpg' (33 KB)
Download 'desert_2.jpg' (33 KB)
Download 'desert_3.jpg' (33 KB)
Download 'desert_4.jpg' (33 KB)
Preview of image 'desert_1.jpg'
Preview of image 'desert_2.jpg'
Preview of image 'desert_3.jpg'
Preview of image 'desert_4.jpg'
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I like the first.
>A cylinder connects
> the camera to the light_source to make the sun form a corona.
I do not understand this meaning well.
What setup is the color of the sky?
miyoken
//SOMETHING FAVORITE//
http://miyoken.at.infoseek.co.jp/
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miyoken nous apporta ses lumieres ainsi en ce 2004/05/15 08:09... :
>I like the first.
>
>
>
>>A cylinder connects
>>the camera to the light_source to make the sun form a corona.
>>
I think of a transparent (rgbt 1) very slightly refflective (reflection
{0, 0.1} or less) hollow and open cylinder with some slight normal
perturbation. Hard to tell, the light is not visible.
>I do not understand this meaning well.
>
>What setup is the color of the sky?
>
>
Aparently, there it some scattering media.
>miyoken
>//SOMETHING FAVORITE//
>http://miyoken.at.infoseek.co.jp/
>
>
>
>
Alain
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miyoken wrote:
> I like the first.
Thanks.
>
>>A cylinder connects
>>the camera to the light_source to make the sun form a corona.
>>
>
> I do not understand this meaning well.
>
> What setup is the color of the sky?
Miyoken,
There is a way I have been making light_sources visible in POV-Ray for
quite some time now. The attached image shows such a visible light_source.
This is achieved by placing one end of a cylinder to the camera's
location, and the other end to the light_source (roughly 100,000 units
away). It is given specular and phong settings to show the effects of
the light_source on the geometry of the tube.
To fill in the sky, I use a basic fog and background color.
I have attached the scene code to the sunset image posted here into
povray.binaries.scene-images.
-Samuel Benge
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Attachments:
Download 'sunset1.jpg' (64 KB)
Preview of image 'sunset1.jpg'
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Samuel Benge wrote:
> miyoken wrote:
>
>> I like the first.
>
>
>
> Thanks.
>
>
>>
>>> A cylinder connects the camera to the light_source to make the sun
>>> form a corona.
>>>
>>
>> I do not understand this meaning well.
>>
>> What setup is the color of the sky?
>
>
> Miyoken,
>
> There is a way I have been making light_sources visible in POV-Ray for
> quite some time now. The attached image shows such a visible light_source.
>
> This is achieved by placing one end of a cylinder to the camera's
> location, and the other end to the light_source (roughly 100,000 units
> away). It is given specular and phong settings to show the effects of
> the light_source on the geometry of the tube.
>
> To fill in the sky, I use a basic fog and background color.
>
> I have attached the scene code to the sunset image posted here into
> povray.binaries.scene-images.
>
> -Samuel Benge
>
> ------------------------------------------------------------------------
>
i see this and get the impression that someting is resting in the sea
but not distorting the waves
it needs to be wider
also the grey of he sky in approx center of picture needs to blend into
the 'cylinder'
does that make sense?
stephen
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Thank you!
Now I understand.
This image is beatiful,realistic!
> To fill in the sky, I use a basic fog and background color.
It seemas that it is simple way.
I was surprised.
> I have attached the scene code to the sunset image posted here into
> povray.binaries.scene-images.
Thank you very much.
miyoken
//SOMETHING FAVORITE//
http://miyoken.at.infoseek.co.jp/
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:40A### [at] hotmailcom...
> miyoken wrote:
>
> > I like the first.
>
>
> Thanks.
>
>
> >
> >>A cylinder connects
> >>the camera to the light_source to make the sun form a corona.
> >>
> >
> > I do not understand this meaning well.
> >
> > What setup is the color of the sky?
>
> Miyoken,
>
> There is a way I have been making light_sources visible in POV-Ray for
> quite some time now. The attached image shows such a visible light_source.
>
> This is achieved by placing one end of a cylinder to the camera's
> location, and the other end to the light_source (roughly 100,000 units
> away). It is given specular and phong settings to show the effects of
> the light_source on the geometry of the tube.
>
> To fill in the sky, I use a basic fog and background color.
>
> I have attached the scene code to the sunset image posted here into
> povray.binaries.scene-images.
>
> -Samuel Benge
>
----------------------------------------------------------------------------
----
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