|
|
I've got a weird one here! I'm using radiosity, and it appears to be
putting shadows where none should be. Please have a look at the attached
and offer any suggestions you can , please. The light is coming through a
window to the right, but there appears to be a shadow from the mug and the
puddle pointing "TOWARDS" the light source, not away from it.
Anyone have any ideas?
--
#include"colors.inc"#include"metals.inc"text{ttf"arial.ttf""Felbrigg"1,0text
ure{pigment{Red*.9}}translate<-1.8,0,0>}sphere{<0,0,0>,6hollow
texture{T_Chrome_5E}}camera{location<0,0,-5>look_at<0,0,0>}light_source{<0,-
2,-5>colour White}
Post a reply to this message
Attachments:
Download 'MugShadow.jpg' (21 KB)
Preview of image 'MugShadow.jpg'
|
|
|
|
The window is a small area of light, which makes it harder to catch for the
radiosity calculation. On the other hand, the walls are large. You may need
to use higher rad quality?
Regards,
Hugo
Post a reply to this message
|
|