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Next: with focal blur (but takes a while
(and 700 MB) to render)
Best,
S.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
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Attachments:
Download 'Dominos_17.jpg' (110 KB)
Preview of image 'Dominos_17.jpg'
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Coooooooool...
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Darren New nous apporta ses lumieres ainsi en ce 2004/04/30 20:56... :
> Coooooooool...
>
Yes, VERY Cooooooooooooooooooool!!!
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Wow... the diffraction looks awesome. Congrats!
Fernando
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Steven Pigeon wrote:
> Next: with focal blur (but takes a while
> (and 700 MB) to render)
Sweet. The black is a bit distracting -- what if it reflected something
instead?
--
Respectfully,
Dan P
http://<broken link>
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Photons just didn't go that deep.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Dan P" <dan### [at] yahoocom> wrote in message
news:40940610$1@news.povray.org...
> Steven Pigeon wrote:
> > Next: with focal blur (but takes a while
> > (and 700 MB) to render)
>
> Sweet. The black is a bit distracting -- what if it reflected something
> instead?
> --
> Respectfully,
> Dan P
> http://<broken link>
Post a reply to this message
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Really nice. Thanks!
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Steven Pigeon wrote:
> Photons just didn't go that deep.
>
>>Steven Pigeon wrote:
>>
>>>Next: with focal blur (but takes a while
>>>(and 700 MB) to render)
>>
>>Sweet. The black is a bit distracting -- what if it reflected something
>>instead?
Ah. Didn't seem like a max_trace_level issue. From what you're saying,
it still isn't, right? Photons are still a mystery to me.
--
Respectfully,
Dan P
http://<broken link>
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a photon is cast from a light source, then
travels intro the scene. The scene can focus
photons on a spot or disperse them, creating
dark areas. Here, the dominos are superellipsoids
with a wrinkles normal.
The max_trace_level is 5, both for photons
and for normal light, which is ok for most
scenes.
I may render with a deeper level, and more
photons, but I can't increase the photon
density a lot more: it already takes 700 M
of memory, and I only have 1G of physical
memory on by linux box (the render-slave.)
Best,
S.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Dan P" <dan### [at] yahoocom> wrote in message
news:40944b59$1@news.povray.org...
> Steven Pigeon wrote:
>
> > Photons just didn't go that deep.
> >
> >>Steven Pigeon wrote:
> >>
> >>>Next: with focal blur (but takes a while
> >>>(and 700 MB) to render)
> >>
> >>Sweet. The black is a bit distracting -- what if it reflected something
> >>instead?
>
> Ah. Didn't seem like a max_trace_level issue. From what you're saying,
> it still isn't, right? Photons are still a mystery to me.
> --
> Respectfully,
> Dan P
> http://<broken link>
Post a reply to this message
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Steven Pigeon wrote:
> The max_trace_level is 5, both for photons
> and for normal light, which is ok for most
> scenes.
That's a fantastic glass material, but I think that max_trace_level 5
is not enough for the number of objetcs you put on a pile. All the rest
seems quite perfect... congrats!
--
Jaime
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