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From: Steven Pigeon
Subject: Glass Dominoes (wip)
Date: 30 Apr 2004 20:34:28
Message: <4092f094@news.povray.org>
Next: with focal blur (but takes a while
(and 700 MB) to render)


Best,

    S.

--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca


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From: Darren New
Subject: Re: Glass Dominoes (wip)
Date: 30 Apr 2004 20:56:41
Message: <4092f5c9$1@news.povray.org>
Coooooooool...


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From: Alain
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 10:54:08
Message: <4093ba10$1@news.povray.org>
Darren New nous apporta ses lumieres ainsi en ce 2004/04/30 20:56... :

> Coooooooool...
>
Yes, VERY Cooooooooooooooooooool!!!


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From: Fernando G  del Cueto
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 14:02:33
Message: <4093e639$1@news.povray.org>
Wow... the diffraction looks awesome. Congrats!

Fernando


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From: Dan P
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 16:18:24
Message: <40940610$1@news.povray.org>
Steven Pigeon wrote:
> Next: with focal blur (but takes a while
> (and 700 MB) to render)

Sweet. The black is a bit distracting -- what if it reflected something 
instead?
-- 
Respectfully,
Dan P
http://<broken link>


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 17:59:30
Message: <40941dc2@news.povray.org>
Photons just didn't go that deep.


--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Dan P" <dan### [at] yahoocom> wrote in message
news:40940610$1@news.povray.org...
> Steven Pigeon wrote:
> > Next: with focal blur (but takes a while
> > (and 700 MB) to render)
>
> Sweet. The black is a bit distracting -- what if it reflected something
> instead?
> --
> Respectfully,
> Dan P
> http://<broken link>


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From: Aaron Gillies
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 18:49:45
Message: <40942989$1@news.povray.org>
Really nice.  Thanks!


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From: Dan P
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 21:14:01
Message: <40944b59$1@news.povray.org>
Steven Pigeon wrote:

> Photons just didn't go that deep.
> 
>>Steven Pigeon wrote:
>>
>>>Next: with focal blur (but takes a while
>>>(and 700 MB) to render)
>>
>>Sweet. The black is a bit distracting -- what if it reflected something
>>instead?

Ah. Didn't seem like a max_trace_level issue. From what you're saying, 
it still isn't, right? Photons are still a mystery to me.
-- 
Respectfully,
Dan P
http://<broken link>


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 2 May 2004 01:32:48
Message: <40948800$1@news.povray.org>
a photon is cast from a light source, then
travels intro the scene. The scene can focus
photons on a spot or disperse them, creating
dark areas. Here, the dominos are superellipsoids
with a wrinkles normal.

The max_trace_level is 5, both for photons
and for normal light, which is ok for most
scenes.

I may render with a deeper level, and more
photons, but I can't increase the photon
density a lot more: it already takes 700 M
of memory, and I only have 1G of physical
memory on by linux box (the render-slave.)

Best,

    S.

--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Dan P" <dan### [at] yahoocom> wrote in message
news:40944b59$1@news.povray.org...
> Steven Pigeon wrote:
>
> > Photons just didn't go that deep.
> >
> >>Steven Pigeon wrote:
> >>
> >>>Next: with focal blur (but takes a while
> >>>(and 700 MB) to render)
> >>
> >>Sweet. The black is a bit distracting -- what if it reflected something
> >>instead?
>
> Ah. Didn't seem like a max_trace_level issue. From what you're saying,
> it still isn't, right? Photons are still a mystery to me.
> --
> Respectfully,
> Dan P
> http://<broken link>


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From: Jaime Vives Piqueres
Subject: Re: Glass Dominoes (wip)
Date: 2 May 2004 06:24:00
Message: <4094cc40$1@news.povray.org>
Steven Pigeon wrote:
> The max_trace_level is 5, both for photons
> and for normal light, which is ok for most
> scenes.

   That's a fantastic glass material, but I think that max_trace_level 5 
is not enough for the number of objetcs you put on a pile. All the rest 
seems quite perfect... congrats!

--
Jaime


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