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Nice one.
Why don't you try this with my domino macros?
regards
B. Gimeno
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Because I did my own.
"B. Gimeno" <nos### [at] jazzfree com> wrote in message
news:4097ec7d@news.povray.org...
> Nice one.
>
> Why don't you try this with my domino macros?
>
> regards
>
> B. Gimeno
>
>
>
>
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You may be able to tell me... What is
the use of the nail in the middle of the
domino ?
Your dominoes look like Mah Jongg tiles.
Why are they that thick ?
I suppose you did the same as I did: grabbed
your box of dominoes, a galliper, and reproduced
the same dimensions in your model ?
Best,
S.
"B. Gimeno" <nos### [at] jazzfree com> wrote in message
news:4097ec7d@news.povray.org...
> Nice one.
>
> Why don't you try this with my domino macros?
>
> regards
>
> B. Gimeno
>
>
>
>
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"Steven Pigeon" <ste### [at] videotron ca> wrote in message
news:409801be$1@news.povray.org...
| You may be able to tell me... What is
| the use of the nail in the middle of the
| domino ?
|
To make them shuffle more easily (without flipping).
-Shay
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Hum. Makes sense.
Best,
S.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeon com
ste### [at] videotron ca
"Shay" <rrr.rrr.r> wrote in message news:409807ad$1@news.povray.org...
>
> "Steven Pigeon" <ste### [at] videotron ca> wrote in message
> news:409801be$1@news.povray.org...
> | You may be able to tell me... What is
> | the use of the nail in the middle of the
> | domino ?
> |
>
> To make them shuffle more easily (without flipping).
>
> -Shay
>
>
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I've been looking at your dominoes
for a while...
I wonder how they would look with
subsurface scattering...
Got Source ?
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeon com
ste### [at] videotron ca
"B. Gimeno" <nos### [at] jazzfree com> wrote in message
news:4097ec7d@news.povray.org...
> Nice one.
>
> Why don't you try this with my domino macros?
>
> regards
>
> B. Gimeno
>
>
>
>
Post a reply to this message
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an spanish version of the source with examples is in
povray.international.binaries , just waiting to translate into english...
respect to the nail is a trace from when the tiles were made from wood and
bone
and yes, i've reproduced the same dimensions of the game that is used in
spain
(btw we only use double six, being double nine unknown here)
pd. subsurface scattering, radiosity or focal blur in a k-6 2 with 128 MB
Ram?
it's not for me, thanks. I'm only for the code!
B. Gimeno
(excuse me for my english, please)
4098348d@news.povray.org...
> I've been looking at your dominoes
> for a while...
>
> I wonder how they would look with
> subsurface scattering...
>
> Got Source ?
>
>
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> (btw we only use double six, being double nine unknown here)
In Cuba, where I spent some time this winter, double-nine domino
is the only one they play. It's a big thing there.
> pd. subsurface scattering, radiosity or focal blur in a k-6 2 with 128 MB
> Ram?
> it's not for me, thanks. I'm only for the code!
ah ah ah. I understand. I'll probably try some. I have a 2GHz machine+1G
of ram. Should be enough. Although, for photons, it's pretty thight. The
glass domino scene required 700 M of ram. And it's nothing fancy yet.
Best,
S.
>
> B. Gimeno
> (excuse me for my english, please)
>
> 4098348d@news.povray.org...
> > I've been looking at your dominoes
> > for a while...
> >
> > I wonder how they would look with
> > subsurface scattering...
> >
> > Got Source ?
> >
> >
>
>
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Amazing!
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If you wnat to send me the code, I will render it on a cluster and send you
the image.
tim### [at] msn com
amazing work by the way. Very nice!
----------------------------------------------------------
Next: with focal blur (but takes a while
(and 700 MB) to render)
Best,
S.
--
Steven Pigeon, Ph. D.
steven.pigeon [at] stevenpigeoncom
steven.pigeon [at] videotronca
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