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This was going to be an entry for "Frozen in Time" but
I got lost in time while creating it. Anyway, it's a 1Mb
file, 1280x1024. I was trying to produce moire patterns
in this image and it seems to have worked. It's just
concentric cylinders CSG. I have to rework it because
the record grooves are not where they should be yet (sitting
on top of the vinyl). The record label was found online
somewhere.
http://www.threestrands.com/images/Blind_Lemon_Jefferson.png
=Bob=
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was### [at] threestrandscom news:4091809e@news.povray.org
> concentric cylinders CSG. I have to rework it because
> the record grooves are not where they should be yet (sitting
> on top of the vinyl). The record label was found online
> somewhere.
>
> http://www.threestrands.com/images/Blind_Lemon_Jefferson.png
>
I suggest 2 technical changes,
1. much stronger AA (and in addition - render image in double resolution
and then resample down using some good[1] graphics program).
2. add interpolate 4 to image map
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns94DBFB59CCD9raf256com@203.29.75.35...
[deletions]
:
: I suggest 2 technical changes,
: 1. much stronger AA
Could you suggest some params? Which method do you think
I should use?
: (and in addition - render image in double resolution
: and then resample down using some good[1] graphics program).
Ok, I will try.
: 2. add interpolate 4 to image map
: Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
I'm trying that now.
Thanks for the suggestions!
=Bob=
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was### [at] threestrandscom news:409193f0$1@news.povray.org
>: 1. much stronger AA
>
> Could you suggest some params? Which method do you think
> I should use?
+a0.02 am2 +r2
and double size i.e.
+w1600 +h1200
and resize final render to 800x600
render could take some time but quality should be much better
You also might want to add a layer texture over image map so simulate some
noise/dust/etc, othrwise plain scalled iamge will look unnaturaly blurred
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns94DB1811F6ACraf256com@203.29.75.35...
: was### [at] threestrandscom news:409193f0$1@news.povray.org
:
[deletions]
: You also might want to add a layer texture over image map so simulate some
: noise/dust/etc, othrwise plain scalled iamge will look unnaturaly blurred
Thanks! I will try these settings and the texture. I appreciate the help.
=Bob=
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Rafal 'Raf256' Maj wrote:
> I suggest 2 technical changes,
> 1. much stronger AA (and in addition - render image in double resolution
> and then resample down using some good[1] graphics program).
I think it is much more efficient to _just_ use stronger AA than to
render the image larger and resize (that is if you don't actually need
the bigger image). Adaptive AA is basically the same as doing a larger
render but is computationally cheaper.
Severi
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sev### [at] NOT_THISsibafi news:40921b0d$1@news.povray.org
> Adaptive AA is basically the same as doing a larger
> render but is computationally cheaper.
No, it doesnt.
Try rendering one of most aliasing patter - black&white checke (ambietn 1)
and try if You can rid of aliasing even with very strong aa
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Rafal 'Raf256' Maj wrote:
>>Adaptive AA is basically the same as doing a larger
>>render but is computationally cheaper.
>
>
> No, it doesnt.
>
> Try rendering one of most aliasing patter - black&white checke (ambietn 1)
> and try if You can rid of aliasing even with very strong aa
Umm, yes I can. Just try with "+a0.0 +am2 +r5" for starters - the
checkered plane looks quite good in the horizont at least with 640x480.
Then test how much bigger you have to render without AA and resize to
get same results - 6400x4800 was (obviously) not enough . And read the
description from manual. You won't see good results if you use too big
value with +an.n.
Severi
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sev### [at] NOT_THISsibafi news:4093ca9a$1@news.povray.org
> get same results - 6400x4800 was (obviously) not enough . And read the
> description from manual. You won't see good results if you use too big
> value with +an.n.
I know what +an.n means, and I didnt told to render in higher resolution.
I suggested to render in double resolution *and* with strong AA.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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Rafal 'Raf256' Maj wrote:
>>get same results - 6400x4800 was (obviously) not enough . And read the
>>description from manual. You won't see good results if you use too big
>>value with +an.n.
>
>
> I know what +an.n means, and I didnt told to render in higher resolution.
> I suggested to render in double resolution *and* with strong AA.
Yes, and I said that you can achieve the same easier and even more
efficiently by just using stronger AA. There is no need for
enlarging+resizing to get rid of Aliasing.
Severi
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