This would make a great BORG cube!
Nice shade of green and soft corners!
--
Stephen
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:407f02a8@news.povray.org...
>>>> --> Steven Pigeon, Ph. D.> pig### [at] iroumontrealca>>>
I'm trying to figure out how radiosity
works so that I can get it right in more
complex scenes.
Best,
S.
--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Stephen" <pen### [at] shawca> wrote in message
news:407f03f0$1@news.povray.org...
> This would make a great BORG cube!> Nice shade of green and soft corners!>> -->> Stephen>>>> "Steven Pigeon" <pig### [at] iroumontrealca> wrote in message> news:407f02a8@news.povray.org...> >> >> >> > --> > Steven Pigeon, Ph. D.> > pig### [at] iroumontrealca> >> >> >>>
Steven Pigeon wrote:
> I'm trying to figure out how radiosity> works so that I can get it right in more> complex scenes.
People are still deciphering radiosity? O.o
Here's a tip then: a higher count would make your scene look less splotchy.
(Cool pic, BTW.)
-Xplo
That's just plain cool!
So how have you made the edges bright green? Is that caused by the radiosity or
is it just a nice pigment? In either case I'd like to know how it was done
'cause it looks great.
--
Tek
www.evilsuperbrain.com
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:407f02a8@news.povray.org...
>>>> --> Steven Pigeon, Ph. D.> pig### [at] iroumontrealca>>>