POV-Ray : Newsgroups : povray.binaries.images : ridiculous image Server Time
26 Dec 2024 01:02:29 EST (-0500)
  ridiculous image (Message 1 to 3 of 3)  
From: Johan Feyaerts
Subject: ridiculous image
Date: 13 Apr 2004 12:46:34
Message: <407c196a@news.povray.org>
Ever wondered how 670000 spheres look in povray? This is how. Just felt
bored and decided to do some pov  programming again last night. After 6h of
rendering this is what came out.

source is on http://users.skynet.be/johan.feyaerts/raytracing.htm

By the way, Anyone has a link to the right formulas to make 3d fractals? ;-)


Post a reply to this message


Attachments:
Download 'attractor.jpg' (191 KB)

Preview of image 'attractor.jpg'
attractor.jpg


 

From: Marc Jacquier
Subject: Re: ridiculous image
Date: 13 Apr 2004 12:59:51
Message: <407c1c87@news.povray.org>

message de news: 407c196a@news.povray.org...
> By the way, Anyone has a link to the right formulas to make 3d fractals?
;-)
>
http://www.headandshoulders.com/   ;-)

Marc


Post a reply to this message

From: Ken
Subject: Re: ridiculous image
Date: 13 Apr 2004 22:20:35
Message: <407c9ff3@news.povray.org>
"Johan Feyaerts" <joh### [at] no_spamskynetbe> wrote in message
news:407c196a@news.povray.org...
> By the way, Anyone has a link to the right formulas to make 3d fractals? ;-)

2 3D Mandle fractal examples... ...if you can figure these out... ...well, good
luck...

  camera{location<1,2,2>look_at 0}light_source{z*9+y*9,1}#local Z=-1;#while(Z<1)
  #local X=-2;#while(X<1)#local r=X;#local i=Z;#local n=0;#while(n<1&r*r+i*i<4)
  #local a=2*r*i+Z;#local r=r*r-i*i+X;#local i=a;#local n=n+.05;#end sphere{
  <X,n/2,Z>.02 pigment{rgb<1,n,0>}}#local X=X+.02;#end#local Z=Z+.02;#end

  camera{location<yes,yes+on,yes+true> look_at -u }light_source{9-9*x
  yes}#declare Z=-true;#while(Z<on)#declare X=-2;#while(X<true)#declare
  r=X;#local i=Z;#version clock;#while((version<true)&(((r*r)+(i*i))<4))#local
  a=((2*r*i)+Z);#local r=((r*r)-(i*i)+X);#local i=a;#version (version+.05);#end
 sphere{<(X),(.5*version),(Z)>.02 pigment{ color((z*version)+v+(x*(1-version)))}}
 #declare X=(X+.02);#end#local Z=(Z+.02);#end


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.