POV-Ray : Newsgroups : povray.binaries.images : 3d torus scan Server Time
14 Nov 2024 04:29:44 EST (-0500)
  3d torus scan (Message 1 to 7 of 7)  
From: IMBJR
Subject: 3d torus scan
Date: 11 Apr 2004 19:22:03
Message: <4079d31b@news.povray.org>
Minor tweak to the code to stop higher-levels forgetting that their child
levels have already had objects generated for them.


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From: Dan P
Subject: Re: 3d torus scan
Date: 11 Apr 2004 21:40:48
Message: <4079f3a0$1@news.povray.org>
IMBJR wrote:

> Minor tweak to the code to stop higher-levels forgetting that their child
> levels have already had objects generated for them.

Interesting! I wonder what an area light would make it look like?
-- 
Respectfully,
Dan P
http://<broken link>


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From: JC (Exether)
Subject: Re: 3d torus scan
Date: 12 Apr 2004 03:00:29
Message: <407a3e8d@news.povray.org>
Very cool, I think you should try a photographic 3 lights system on this 
kind of subject, it should work very well (image attached).

JC

IMBJR wrote:
> Minor tweak to the code to stop higher-levels forgetting that their child
> levels have already had objects generated for them.



-- 
http://exether.free.fr/irtc (more IRTC stats !)


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From: IMBJR
Subject: Re: 3d torus scan
Date: 12 Apr 2004 06:28:31
Message: <407a6f4f$1@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:4079f3a0$1@news.povray.org...
> IMBJR wrote:
>
> > Minor tweak to the code to stop higher-levels forgetting that their
child
> > levels have already had objects generated for them.
>
> Interesting! I wonder what an area light would make it look like?

I did try that but lost patience with it after 4 hours. When I'm back on my
regular machine, such things should not be so much of a problem.

> -- 
> Respectfully,
> Dan P
> http://<broken link>


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From: IMBJR
Subject: Re: 3d torus scan
Date: 12 Apr 2004 06:29:30
Message: <407a6f8a$1@news.povray.org>
"JC (Exether)" <no### [at] spamfr> wrote in message
news:407a3e8d@news.povray.org...
> Very cool, I think you should try a photographic 3 lights system on this
> kind of subject, it should work very well (image attached).

What exactly is this 3 lights system?

>
> JC
>
> IMBJR wrote:
> > Minor tweak to the code to stop higher-levels forgetting that their
child
> > levels have already had objects generated for them.
>
>
>
> -- 
> http://exether.free.fr/irtc (more IRTC stats !)
>


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From: JC (Exether)
Subject: Re: 3d torus scan
Date: 12 Apr 2004 07:15:02
Message: <407a7a36@news.povray.org>
It's a way lighting subjects in photography that can be used in 3D too, 
it seems that it's more known as three points lighting.

Here are a few links:
http://www.loria.fr/~rougier/povray/3p.php
http://accad.osu.edu/~mpalazzi/key_fill_kick.html
http://www.tpub.com/content/photography/14130/css/14130_316.htm

JC

IMBJR wrote:

> "JC (Exether)" <no### [at] spamfr> wrote in message
> news:407a3e8d@news.povray.org...
> 
>>Very cool, I think you should try a photographic 3 lights system on this
>>kind of subject, it should work very well (image attached).
> 
> 
> What exactly is this 3 lights system?
> 
> 
>>JC
>>
>>IMBJR wrote:
>>
>>>Minor tweak to the code to stop higher-levels forgetting that their
> 
> child
> 
>>>levels have already had objects generated for them.
>>
>>
>>
>>-- 
>>http://exether.free.fr/irtc (more IRTC stats !)


-- 
http://exether.free.fr/irtc (more IRTC stats !)


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From: Dan P
Subject: Re: 3d torus scan
Date: 12 Apr 2004 21:40:28
Message: <407b450c@news.povray.org>
IMBJR wrote:

> "Dan P" <dan### [at] yahoocom> wrote in message
> news:4079f3a0$1@news.povray.org...

<snip />

>>Interesting! I wonder what an area light would make it look like?
> 
> 
> I did try that but lost patience with it after 4 hours. When I'm back on my
> regular machine, such things should not be so much of a problem.

I'm happy to hear I'm not the only one who gets impatient with renderers :-)

-- 
Respectfully,
Dan P
http://<broken link>


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