Johann Uhrmann wrote:
> It's no complicated scene, but I was sleepless and this is the result.
Cool! Those defined edges of the density are where the camera viewplane
is intersecting the density. It took me a while to figure that out when
I was playing with them. A way to get rid of these is to average in a
black (outside) to white (inside) spherical density gradient that has a
fuzzy edge and put the camera right outside of the sphere so that no
density is intersecting the viewplane.
--
Respectfully,
Dan P
http://<broken link>
Post a reply to this message
|