POV-Ray : Newsgroups : povray.binaries.images : Southen Angel *WIP* (92kbu) Server Time
18 Nov 2024 16:20:38 EST (-0500)
  Southen Angel *WIP* (92kbu) (Message 1 to 7 of 7)  
From: Gail Shaw
Subject: Southen Angel *WIP* (92kbu)
Date: 10 Apr 2004 10:46:08
Message: <407808b0@news.povray.org>
Hi everyone

I've been away from Pov for quite some time, mostly due to lack of
ideas/enthusiasm
hopefully that's changing.

Anyway, this is something that's been sitting half-done for over a year and
I'm now
determined to finish it.

The smaller plants are from plantstudio and need either better texturing or
replacing. The
larger plants are xfrog.
The ground is a series of height fields and they'll be replaced by an
isosurface later.
Figure, clothing and hair from poser. The kilt is my own work, the rest was
bought.

Comments?

Gail
--
*************************************************************************
* gai### [at] mwebcoza        *  If one is going to lose one's mind,     *
* http://gail.rucus.net/     *  one might as well savor the experience  *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness
**************************************************************************


Post a reply to this message


Attachments:
Download 'AngelSouth.jpg' (92 KB)

Preview of image 'AngelSouth.jpg'
AngelSouth.jpg


 

From: St 
Subject: Re: Southen Angel *WIP* (92kbu)
Date: 10 Apr 2004 13:33:19
Message: <40782fdf$1@news.povray.org>
Hiya Gail! :)

  Looking good, I like the plants, keep us updated...

    ~Steve~


Post a reply to this message

From: Dan P
Subject: Re: Southen Angel *WIP* (92kbu)
Date: 10 Apr 2004 15:45:25
Message: <40784ed5$1@news.povray.org>
Gail Shaw wrote:

<snip:details />
> 
> Comments?

I like the concept!! Nice! Can't wait to see this one evolve.

-- 
Respectfully,
Dan P
http://<broken link>


Post a reply to this message

From: John D  Gwinner
Subject: Re: Southen Angel *WIP* (92kbu)
Date: 11 Apr 2004 13:14:24
Message: <40797cf0@news.povray.org>
>
> Comments?

I like it

Did you use dynamic cloth for the figure?

On the poser side, is that "Michael" by the way?

Minor comments:

I think the plants could transition a bit more gradually, there's sort of a
jump between the smaller ones and the bushes.  Maybe if the angle was right
you could see trees in the distance,but that might make it more obvious.

Then again, this might be OK as it took just a split second for me to 'get
it'.

Are you going to have him glowing or a halo at all? (doesn't need it just
wondering).

I think the height field could be a little more random to look like a mud
plain, but this might be on your agenda when you go Iso.

        == John ==


Post a reply to this message

From: Gail Shaw
Subject: Re: Southen Angel *WIP* (92kbu)
Date: 12 Apr 2004 15:18:22
Message: <407aeb7e@news.povray.org>
"John D. Gwinner" <joh### [at] cornelledu> wrote in message
news:40797cf0@news.povray.org...
>
> Did you use dynamic cloth for the figure?

Nope, only got Poser 4. It's normal conforming clothing.

> On the poser side, is that "Michael" by the way?

Yes, it is.

> Minor comments:
>
> I think the plants could transition a bit more gradually, there's sort of
a
> jump between the smaller ones and the bushes.  Maybe if the angle was
right
> you could see trees in the distance,but that might make it more obvious.
>
> Then again, this might be OK as it took just a split second for me to 'get
> it'.

I noticed the same thing, but was hoping it was just me. One of the reasons
is
the front plants are randomly placed, cause there are so many while the
bushes and trees are individually placed.

I'll see what I can do, starting with removing that lily-like plant. It
stands out too much.

> Are you going to have him glowing or a halo at all? (doesn't need it just
> wondering).

I think that would be a bit overdone. <grin>

> I think the height field could be a little more random to look like a mud
> plain, but this might be on your agenda when you go Iso.
>

Got nice random iso to use, downside is render takes hours. The ground's
definatly
up for a replacement though.

Thanks for the comments.
Gail
--
*************************************************************************
* gai### [at] mwebcoza        *  If one is going to lose one's mind,     *
* http://gail.rucus.net/     *  one might as well savor the experience  *
*************************************************************************
* This is how the world ends. Swallowed in fire, but not in darkness    *
*************************************************************************


Post a reply to this message

From: Felbrigg
Subject: Re: Southen Angel *WIP* (92kbu)
Date: 13 Apr 2004 04:32:21
Message: <407ba595$1@news.povray.org>
Marvelous, loverly idea well executed, nice.


Post a reply to this message

From: F C 
Subject: Re: Southen Angel *WIP* (92kbu)
Date: 13 Apr 2004 18:44:24
Message: <407c6d48@news.povray.org>
-- Plants growing:

Gail Shaw wrote:
> John D. Gwinner wrote:
>> Minor comments:
>>
>> I think the plants could transition a bit more gradually, there's 
>> sort of a jump between the smaller ones and the bushes. Maybe if
>> the angle was right you could see trees in the distance, but that
>> might make it more obvious.
>>
>> Then again, this might be OK as it took just a split second for 
>> me to 'get it'.
> 
> I noticed the same thing, but was hoping it was just me. One of 
> the reasons is the front plants are randomly placed, cause there
> are so many while the bushes and trees are individually placed.

It reminds me of "Princess Mononoke", maybe you should just make
the plants grows from his feet (with a faint glowing, or something
that shows he is creating all this) and go on with bigger plants with
the distance. As John tells it, the graduation is b0rken between the
little plants then the "forest" behind.

>> Are you going to have him glowing or a halo at all? (doesn't need
>> it just wondering).
> 
> I think that would be a bit overdone. <grin>

I'm far from sure there, see above :-)

-- Horizon:

The horizon seems too much blurred, when you look on a desert picture 
you dont see that kind of effect, check for example this picture i got
from images.google.com (q: desert cracks): http://www.kenbo.org/e023.jpg

I'm not talking about:
>> I think the height field could be a little more random to look like
>> a mud plain, but this might be on your agenda when you go Iso.
>
> Got nice random iso to use, downside is render takes hours. The 
> ground's definatly up for a replacement though.

No, it's about the transition between the ground and the sky.

-- Flying Wings, walking grounds.

Why are the wings so much opened? This guy is walking or flying? Does 
he just landed, is he going to start a fly? The picture is quite 
ambiguous about that. Perhaps adding a faint blur to them would help.

Stupid Idea #2527832: what would a feather do reaching the ground?

-- What does he need?

Stupid Idea #2527833: Does that angel have nothing much more than a
towel? Doesnt he need something more? One could go to no end about it,
some water, a holy thing (suaire, bones, etc.), or a sword (that would 
make a nice contrast between creating vegetables and being able to kill).

Where is he going? Would you land there without purpose? Ok, yes, may
be an angel can do that kind of thing, and the fact that the scene 
doesnt have a goal is intriguing, or at least pose to the viewer a
few questions, and that's a Good Thing (c). Developping that kind
of questions might be a plus... what one could think if he was carrying
some unknown object?

-- Stupid Comments

It's easier to criticize, than to create. Some just create criticism...
Heh, no, nothing against you, or against such a work which is really 
fantastic -- else the time to post such comments could be used for other
purposes.

Fo.Co.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.