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From: Samuel Benge
Subject: What is it? (55k jpeg)
Date: 9 Apr 2004 10:34:36
Message: <4076B413.8010205@hotmail.com>
Was playing with isosurfaces yesterday and modeled this. Can you tell 
what it is?

-Samuel Benge


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disc.jpg


 

From: Mike Raiford
Subject: Re: What is it? (55k jpeg)
Date: 9 Apr 2004 10:37:32
Message: <4076b52c@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:407### [at] hotmailcom...
> what it is?

Looks like some sort of bearing ... but that would be too obvious ... Cool
looking, though. Are you gonna post the source to this one? ;)


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From: Dave VanHorn
Subject: Re: What is it? (55k jpeg)
Date: 9 Apr 2004 10:39:02
Message: <4076b586$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:407### [at] hotmailcom...
> Was playing with isosurfaces yesterday and modeled this. Can you tell
> what it is?

Square rollerbearings?


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From: GreyBeard
Subject: Re: What is it? (55k jpeg)
Date: 9 Apr 2004 12:17:42
Message: <4076cca6$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:407### [at] hotmailcom...
> Was playing with isosurfaces yesterday and modeled this. Can you tell
> what it is?
>
Hmmmm.  Splined bore, appears to be rubber treaded outside diameter,
lawnmower wheel?

Greybeard.


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From: Samuel Benge
Subject: Re: What is it? (55k jpeg)
Date: 9 Apr 2004 12:50:47
Message: <4076D418.3000505@hotmail.com>
Mike Raiford wrote:

> Looks like some sort of bearing ... but that would be too obvious ...


Not a bearing.... in fact friction is the reason those bumps are on the 
inside like that. They should have a more saw-toothed appearance than 
they do.

> Are you gonna post the source to this one? ;)


I posted the source to povray.text.scene-files. I fixed it some, making 
the metal texture a little more obvious and the inside groove a little 
bit sharper.

-Samuel Benge


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From: Samuel Benge
Subject: Re: What is it? (55k jpeg)
Date: 9 Apr 2004 12:55:13
Message: <4076D521.1040108@hotmail.com>
GreyBeard wrote:

> Hmmmm.  Splined bore,


No splines were used. The source code in povray.text.scene-files shows 
how it was made (a lot simpler than using splines).

> appears to be rubber treaded outside diameter,
> lawnmower wheel?
> 
> Greybeard.


It does sort of resemble a lawn mower wheel.... but that isn't it. That 
texture is actually a metal texture with a poor environment :(

-Samuel Benge


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From: Pascal
Subject: Re: What is it? (55k jpeg)
Date: 9 Apr 2004 15:33:13
Message: <4076fa79@news.povray.org>
hummm ,  an electric shaver blade ?

How do you manage to design the isosurface ? By reading the code I can not
imagine what it will look like ...

Great work.

--
Pascal.


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From: Steve Shelby
Subject: Re: What is it? (55k jpeg)
Date: 9 Apr 2004 22:35:00
Message: <40775d54$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:407### [at] hotmailcom...
> Was playing with isosurfaces yesterday and modeled this. Can you tell
> what it is?

I'd say it's some kind of ratcheting device for use where a ratchet with a
handle won't fit. By the way, when Graybeard used the word "spline", he was
using it in mechanic's terminology, not computer terminology.
Steve Shelby


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From: Tek
Subject: Re: What is it? (55k jpeg)
Date: 9 Apr 2004 23:37:22
Message: <40776bf2$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:407### [at] hotmailcom...
> Was playing with isosurfaces yesterday and modeled this. Can you tell
> what it is?

Looks cool, whatever it is. It looks like a wheel of some sort, though I can't
work out what the grid pattern is for.

-- 
Tek
www.evilsuperbrain.com


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From: Samuel Benge
Subject: A Better Example (32k jpeg)
Date: 10 Apr 2004 00:14:38
Message: <4077744D.2000500@hotmail.com>
I wrote this earlier:

> Can you tell what it is?

Judging by the image I posted, I'd be surprised if anyone could guess 
it! I was a little overzealous with my isosurface usage, and my approach 
    at it was making a few things difficult to match.

Here's a more accurate representation of the object in question, this 
time made with csg. It's much, much closer than the last attempt.

In real life it wouldn't look nearly this big, nor would it be this 
clean (unless it was new). It's part of a *very* common object.

-Samuel Benge


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fd2.jpg


 

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